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Steam News23 January 20206y ago

Version 1.0.1 minor update now live

Changes: Energy is now reset to full at the end of every combat. Pressing the F1, F2, etc hotkeys or clicking on the character portrait will now also select that party member instead of just centering the camera on them

In this update1

Full notes

Full Graywalkers: Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions7 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Balance
  • Fixes
changedChanges:Pressing the F1, F2, etc hotkeys or clicking on the character portrait will now also select that party member instead of just centering the camera on them.
changedChanges:Updates and edits to the Final Battle in the Aurice Prelude: - Edited Succubus AI (Lowered Aggro Range) - Extended detection range of Succubus for triggering conversation. - Edited Map data - Edited Exit interaction (Player now cannot free villager while enemies are still alive)
addedChanges:Created and added Prelude conversation backgrounds
changedChanges:Adjusted range penalties of all weapons (improved point blank accuracy, and lowered all range penalties).
changedChanges:Adjusted penalties to abilities "Medium Burst" and "Full Auto Fire".
addedChanges:Added missing description to item "Healing Oil".

Graywalkers: Purgatory changes

changedPressing the F1, F2, etc hotkeys or clicking on the character portrait will now also select that party member instead of just centering the camera on them.
changedUpdates and edits to the Final Battle in the Aurice Prelude: - Edited Succubus AI (Lowered Aggro Range) - Extended detection range of Succubus for triggering conversation. - Edited Map data - Edited Exit interaction (Player now cannot free villager while enemies are still alive)
addedCreated and added Prelude conversation backgrounds
changedAdjusted range penalties of all weapons (improved point blank accuracy, and lowered all range penalties).
changedAdjusted penalties to abilities "Medium Burst" and "Full Auto Fire".

Changes:

  1. Energy is now reset to full at the end of every combat.

  2. Pressing the F1, F2, etc hotkeys or clicking on the character portrait will now also select that party member instead of just centering the camera on them.

  3. Updates and edits to the Final Battle in the Aurice Prelude- Edited Succubus AI (Lowered Aggro Range) - Extended detection range of Succubus for triggering conversation. - Edited Map data - Edited Exit interaction (Player now cannot free villager while enemies are still alive)
  4. Created and added Prelude conversation backgrounds

  5. Implemented Background Images for Mission Conversations and edited Cutscene for Sword Sister Mission

  6. Grammar updates to conversations in Preludes and Father Ruben intro.

  7. Adjusted range penalties of all weapons (improved point blank accuracy, and lowered all range penalties).

  8. Adjusted penalties to abilities "Medium Burst" and "Full Auto Fire".

  9. Added missing description to item "Healing Oil".

  10. Tooltips of Exit Points will now appear even during combat.

  11. Made adjustments to the GUI to accommodate ultrawide screens.

  12. Fixed bug with some abilities in the level-up screen being blank.

  13. Fixed bug with an enemy starting a conversation with their own self.

  14. Fixed bug with enemies attempting to start combat even after the player has already lost.

  15. Fixed bug with enemy AI refusing to start their turn, which was causing the combat to freeze.

  16. Fixed bug with combat not realizing that a character's attack/reload animation has already finished, which was causing the combat to freeze.

  17. Fixed bug with inactive offscreen GUI being seen in ultrawide screens.

  18. Fixed bug where walk animation wouldn't stop upon reaching an Item Container during combat.

  19. Fixed bug where Item Container Tooltip during combat would stay shown even when it should not appear anymore.

  20. Added warning message in tooltip if character will run out of Action Units upon reaching an Item Container during combat.

  21. Item Container Tooltip will now show better info on the Action Unit cost of walking to and opening an Item Container during combat (shows what your remaining Action Units will be if you proceed, and will separate the movement and open action costs when needed).

  22. Fixed bug where user is being allowed to use the Take All button inside the Item Container Window, even if they ran out of Action Units in combat. A tooltip will now appear to show the Action Unit cost of doing a Take All operation.

  23. Item Tooltip will now show the Action Unit cost of taking an item (from an Item Container) during combat, and will show an error message if the player can't afford it.

Source

Steam News / 23 January 2020

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