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Full Graytail update
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What changed
- Gameplay
- Events
Graytail changes
Hi everyone! This is SyntaxFossil and PixelRoseBud! Graytail will be participating in 2025 PlayX4! Visitors will be the first to try out our new areas and puzzles we've been working on. We'll refine these puzzles based on your feedback at PlayX4 before adding them to future demo builds.
Finding Us at PlayX4
You can check out Graytail at two locations during the event:
Indie Game Room (Booth E10)
2025 Gyeonggi Game Audition Winners' Showcase
We'll be there from May 22nd to 25th. Come by and give the game a try!
Visual Enhancements
We've enhanced the game's atmosphere for better immersion. You'll now see drifting cloud shadows on the beach and gentle leaf shadows moving through the forest.
Combat Updates
Based on your feedback about combat, we've implemented two new features:
Target Lock: Now you can lock onto specific enemies during combat for more precise attacks and dodges.
Ranged Parrying: Time your defenses right to deflect enemy projectiles - useful for defeating enemies or solving puzzles!
We've also improved the enemy AI so multiple enemies will surround the player instead of just following in a line. Plus, once enemies begin an attack, your hits won't interrupt them anymore - so be strategic!
New Area: Lighthouse
We've added a lighthouse between the island's beach and village. Beneath it lies an underground cave featuring an engaging combat tutorial and glimpses into the game's lore.
Demo Update Preview
After PlayX4, we plan to release an updated demo in June incorporating your feedback. We're adding early-game content that might change some of the later sections, so if you haven't played the demo yet, definitely check it out after the update!
Adding us to your wishlist and following our progress really helps us as indie developers. Thanks for supporting our team and stay tuned for more development updates!
Source
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