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Steam News23 July 20205y ago

Scalable GUI, enhanced AI behavior & Roadmap Update

Greetings rebels, We come with yet another patch, 1.3.2 that comes with new features, AI enhancements, few tweaks and bug fixes.

In this update12

Full notes

Full Gray Zone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedGreetings rebels,We come with yet another patch, 1.3.2 that comes with new features, AI enhancements, few tweaks and bug fixes.
addedGreetings rebels,IMPORTANT: Bear in mind that we are going for a two-weeks holiday and we won't release a new update sooner than in the middle of August 2020. Until then, stay sharp and enjoy summer!
changedNew features:NPCs controlling a weapon in a stand react to disturbance behind their back. they leave the stand, sort out the situation and get back to the weapon, if they survive (until now, units in this situation were desperate and unable to react to enemies behind their back)
addedNew features:Scalable GUI - you can now set the size of GUI elements to fit your own preference, no matter the resolution you play with
addedNew features:Added + & - buttons to adjust minimap size within the GUI and a button to reset the rotation (added in patch 1.3.1)
fixedBug Fixes:Additional level lighting fixes

Gray Zone changes

addedWe come with yet another patch, 1.3.2 that comes with new features, AI enhancements, few tweaks and bug fixes.
addedIMPORTANT: Bear in mind that we are going for a two-weeks holiday and we won't release a new update sooner than in the middle of August 2020. Until then, stay sharp and enjoy summer!
changedNPCs controlling a weapon in a stand react to disturbance behind their back. they leave the stand, sort out the situation and get back to the weapon, if they survive (until now, units in this situation were desperate and unable to react to enemies behind their back)
addedScalable GUI - you can now set the size of GUI elements to fit your own preference, no matter the resolution you play with
addedAdded + & - buttons to adjust minimap size within the GUI and a button to reset the rotation (added in patch 1.3.1)

Greetings rebels,

We come with yet another patch, 1.3.2 that comes with new features, AI enhancements, few tweaks and bug fixes.

IMPORTANT: Bear in mind that we are going for a two-weeks holiday and we won't release a new update sooner than in the middle of August 2020. Until then, stay sharp and enjoy summer!

New features:

  • Missile launcher / RPG now estimates future positions of the target

  • NPCs controlling a weapon in a stand react to disturbance behind their back. they leave the stand, sort out the situation and get back to the weapon, if they survive (until now, units in this situation were desperate and unable to react to enemies behind their back)

  • Scalable GUI - you can now set the size of GUI elements to fit your own preference, no matter the resolution you play with

  • Added + & - buttons to adjust minimap size within the GUI and a button to reset the rotation (added in patch 1.3.1)

Bug Fixes:

  • Additional level lighting fixes

  • Hero snaps to the ground when knocked out above ground, such as in hovercraft and doesn't stay hanging in the air

  • Resolved a particular situation, in which units were unable to shoot from cover points

  • Some other minor bug fixes

Misc:

  • Vehicle AI enhanced a bit, feels more consistent, much less likely to get confused by a tricky maneuvers of an opponent

  • Minor tweaks in the first skirmish level

Roadmap Update #02

Mission 6 sneak peek

In terms of gameplay, mission is finished for the most part but there is still some work on the environment so consider it a work-in-progress.

Vision system insight - Height map

Our vision system utilizes the height map ( in a form of a 3D plane ) to determine, whether units see each other or not. Most objects generate height map, so try to keep this in mind when moving through a terrain. You can get from point A to point B unnoticed. Beware, though, as it works both ways. Sometimes there is an enemy standing just behind the corner.

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Thanks for reading & have a nice day everyone.

Source

Steam News / 23 July 2020

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