Full notes
Full Gravity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hexagold project development stop
Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need always to learn new technical stuff to gain progress.
Now I feel there is no point to continue with the same approach, I really should change my plan and scope of features, I should focus more on gamedesign.
So, right now I decided to pause Hexagold project. It's not cancelled, but right now I have not enough confidence I spending my time properly, I need to restart this project later when I become more skilled and be able to manage development process.
Back to my passion physics project
Probably you saw some strange screenshots with sphere and colored cubes. It's not a bug, this is one of my fist pet projects from times when I just started to learn Unity and programming.
I decided to breathe new life into it. Frankly, I really love physics games with gravity.
Please watch these videos. They can help you understand main idea:
https://youtu.be/iY5FgRYcGWI https://youtu.be/e3wHuFS4TZs https://youtu.be/mo_ocbOHi00 https://youtu.be/DeQwfM8dFOs
Full Youtube Playlist
What my plans on this Gravity project?
So, I have some cool ideas and I believe I have enough skills to implement them. I already spend dozens of hours to play my Gravity game, it's just make me feel good when I playing. I hope you will love it too.
General feature list at the moment:
PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.
ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.
OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.
ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.
ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.
LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.
TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.
I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.
Join Discord Community
We can discuss anything you want regarding Gravity game and other gamedev stuff. I always opened for feedback. I usually post some latest updates to my Discord and Youtube, so it will be easier to reach me out there.
I love this game and will try to do my best to bring it to you soon. I hope you will like it too. Cheers
Source
Changelog.gg summarizes and formats this update. How we read updates.
