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Steam News16 October 20241y ago

Critical project change

Hexagold project development stop Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it.

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Full Gravity Strike update

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addedHexagold project development stopHello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need always to learn new technical stuff to gain progress.
addedBack to my passion physics projectI decided to breathe new life into it. Frankly, I really love physics games with gravity.
changedGeneral feature list at the moment:LEVELING : kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
changedGeneral feature list at the moment:I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.

Hexagold project development stop

Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need always to learn new technical stuff to gain progress.

Now I feel there is no point to continue with the same approach, I really should change my plan and scope of features, I should focus more on gamedesign.

So, right now I decided to pause Hexagold project. It's not cancelled, but right now I have not enough confidence I spending my time properly, I need to restart this project later when I become more skilled and be able to manage development process.

Back to my passion physics project

Probably you saw some strange screenshots with sphere and colored cubes. It's not a bug, this is one of my fist pet projects from times when I just started to learn Unity and programming.

I decided to breathe new life into it. Frankly, I really love physics games with gravity.

Please watch these videos. They can help you understand main idea:

https://youtu.be/iY5FgRYcGWI https://youtu.be/e3wHuFS4TZs https://youtu.be/mo_ocbOHi00 https://youtu.be/DeQwfM8dFOs

Full Youtube Playlist

What my plans on this Gravity project?

So, I have some cool ideas and I believe I have enough skills to implement them. I already spend dozens of hours to play my Gravity game, it's just make me feel good when I playing. I hope you will love it too.

General feature list at the moment:

  1. PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.

  2. ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.

  3. OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.

  4. ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.

  5. ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.

  6. LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.

  7. REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.

  8. TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.

I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.

Join Discord Community

We can discuss anything you want regarding Gravity game and other gamedev stuff. I always opened for feedback. I usually post some latest updates to my Discord and Youtube, so it will be easier to reach me out there.

I love this game and will try to do my best to bring it to you soon. I hope you will like it too. Cheers

Source

Steam News / 16 October 2024

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