Full notes
Full Gravity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
v0.1.10
Features
added skill "Demolish" button for Module Build
added skills "no reset" logic
added HUD Build deactivation when deactivated
Changes
fixed build skill draw icon and demolish
v0.1.9
Changes
fixed player skill canceling after execution
v0.1.8
Features
added skill "WakeUpAll"
added skills locked icon
Changes
reworked HUD build
reworked Module Build
tweaked menus
Other
refactored game flow
v0.1.7
Features
added Button script with click/hold/repeat modes and replace old
v0.1.5
Features
added WakeUp logic to Unit class
Changes
reworked turn manager
fixed skill "Move"
Other
removed unused packages and old code, refactoring
v0.1.4
Features
added pop-ups for health, action points, gold and portraits
v0.1.3
Features
added keyboard and mouse as input devices
added cursor logic for hovered cell
added camera pan
added pop-up manager
added skill "Jump"
added skill activation with button
added skill target types: simple, targeted, passive
added skill cooldown in HUD
added skill drawing radius when button hovered by cursor
added skill active icon on target cell
added units status logic
added visited tiles logic with icons
added characters draft portraits
added input keys help panel
Changes
removed gamepad input
optimized camera translation logic
reworked skills logic from scratch
reworked skills draw radius
reworked marks ordering, added gradients
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Source
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