Full notes
Full Gravity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Features
added drawing radius for unit/building attack range or skills ranges
added Skill Gather Gold Around
added Skill Defence
added Skill Build
added cooldown for skills
added forced next turn (hold next turn button)
Changes
fixed player turn event time, player units update their data when player activated
converted gold transfer logic to skills
Other
added panels visibility logic to tutorial screen
added brain frame delay for turn flow fix
updated controls info
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Source
Changelog.gg summarizes and formats this update. How we read updates.
