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Steam News29 October 20232y ago

Update 2.7.1 - Titles and Badges

This update is a companion to the Event update from a month ago. For that update, I added events and rule-driven rewards. I promised titles and badges to participants in the event, and now the UI for that has arrived.

Full notes

Full Gravity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes1 removal
  • UI and audio
  • Store
  • Gameplay
  • Performance
  • Fixes
addedThis update is a companion to the Event update from a month ago. For that update, I added events and rule-driven rewards. I promised titles and badges to participants in the event, and now the UI for that has arrived.
changedTitles and BadgesIn the cosmetics menu, choose an active badge and an active title, or choose not to use them
addedEnhancementsAdded a monospace font for use in time display, such as the split timer or times on the leaderboards
addedEnhancementsAdded a fallback font for extended ASCII characters, improving the number of letters that can be shown with the big blocky font
changedEnhancementsSmall improvements to the UI of profiles, making the display of a player's name better
changedPerformanceRewrote the starry background from the ground up, improving framerate in the game and menus by 25-40%

Gravity changes

addedThis update is a companion to the Event update from a month ago. For that update, I added events and rule-driven rewards. I promised titles and badges to participants in the event, and now the UI for that has arrived.
changedIn the cosmetics menu, choose an active badge and an active title, or choose not to use them
addedAdded a monospace font for use in time display, such as the split timer or times on the leaderboards
addedAdded a fallback font for extended ASCII characters, improving the number of letters that can be shown with the big blocky font
changedSmall improvements to the UI of profiles, making the display of a player's name better

This update is a companion to the Event update from a month ago. For that update, I added events and rule-driven rewards. I promised titles and badges to participants in the event, and now the UI for that has arrived.

Titles and Badges

  • In the cosmetics menu, choose an active badge and an active title, or choose not to use them

  • See everyone's badge and titles if they have one equipped on the individual pack leaderboards, overall leaderboards, and in their profiles

Enhancements

  • Added a monospace font for use in time display, such as the split timer or times on the leaderboards

  • Added a fallback font for extended ASCII characters, improving the number of letters that can be shown with the big blocky font

  • Use better colors in the individual pack leaderboard entries, instead of the harsh previous colors

  • Small improvements to the UI of profiles, making the display of a player's name better

Performance

  • Rewrote the starry background from the ground up, improving framerate in the game and menus by 25-40%

  • Made player movement feel smoother by using better physics prediction to determine where the player would be under low framerate

  • Drastically reduced player jitter when using camera smoothing

Bug Fixes

  • Fixed camera smoothness not updating while changing settings mid-game. It previously only updated if you used escape to close the pause menu instead of the close button.

  • Fixed difficulty achievements not unlocking

  • Fixed buggy hover effect on a player's name in their profile

  • Starry background will no longer become laggier the longer you leave the game open in the menus

Source

Steam News / 29 October 2023

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