Full notes
Full Gravity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Performance
- Fixes
Gravity changes
This update is a companion to the Event update from a month ago. For that update, I added events and rule-driven rewards. I promised titles and badges to participants in the event, and now the UI for that has arrived.
Titles and Badges
In the cosmetics menu, choose an active badge and an active title, or choose not to use them
See everyone's badge and titles if they have one equipped on the individual pack leaderboards, overall leaderboards, and in their profiles
Enhancements
Added a monospace font for use in time display, such as the split timer or times on the leaderboards
Added a fallback font for extended ASCII characters, improving the number of letters that can be shown with the big blocky font
Use better colors in the individual pack leaderboard entries, instead of the harsh previous colors
Small improvements to the UI of profiles, making the display of a player's name better
Performance
Rewrote the starry background from the ground up, improving framerate in the game and menus by 25-40%
Made player movement feel smoother by using better physics prediction to determine where the player would be under low framerate
Drastically reduced player jitter when using camera smoothing
Bug Fixes
Fixed camera smoothness not updating while changing settings mid-game. It previously only updated if you used escape to close the pause menu instead of the close button.
Fixed difficulty achievements not unlocking
Fixed buggy hover effect on a player's name in their profile
Starry background will no longer become laggier the longer you leave the game open in the menus
Source
Changelog.gg summarizes and formats this update. How we read updates.
