In this update4
Full notes
Full Gravity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Gravity changes
World of Color
This update primarily focuses on the pack editor, with some miscellaneous fixes and improvements elsewhere too.
Major Enhancements
Pick ANY color for your walls now, with a color picker tool
The fill tool now works instantly
Added an option to disable colored walls in the settings. Turning this on will cause all walls to appear light gray.
All your packs in the editor menu will sort by most recently edited, so you don't have to scroll to the bottom anymore
Loading and resetting packs is now 15-20 times faster. This is mostly noticeable on packs with lots of spikes, keys, goals, and portals.
Minor Enhancements
Link lines in the editor now have transparency so it's easier to see when they overlap each other
If you try to place two links on the same two endpoints, it will ignore one
Links that aren't valid will be removed when saving the level
Improvements to the UI in the pack overview editor
Making a new pack will jump straight into the editor
Bug Fixes
Changing tools while creating a link will clear the link in progress instead of creating a bad link
Quickly unpausing and pausing will no longer put you in a weird half-paused state
Tooltips should no longer get stuck on the screen
Paging left or right too quickly in the search area will no longer let you page past the last page or down to page zero
The page left button in the search area will no longer flash and then disappear when opening the community tab for the first time
Pressing escape from the win screen will now take you back to the pack on the play menu instead of going back to the main menu
System Upgrades
These are upgrades that make my life easier but users won't recognize them.
- New pack file formatafter launching the game for the first time, your local packs will all be converted to the new format. It uses a single JSON file for the entire pack rather than a folder with separate files for each level. Changing the file format was necessary for adding color palettes, so I went all out on the file format upgrade while I had the opportunity.
Updated the level editor scenes to use my scene manager system for passing data around when switching screens
Modernized a large percentage of my codebase to centralize major pieces of functionality and to make it easier to develop new features
News banner and message are only loaded once when you launch the game instead of every time you go back to the main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
