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Steam News4 February 20251y ago

Major Update - Difficulty reworked + Guns skill trees!

Hello everyone! I'm Ignas, the developer of Graveyard Gunslingers! Over the past few months, I've been working hard to bring more content to the game.

Full notes

Full Graveyard Gunslingers update

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Repeated intro

Hello everyone!

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • UI and audio
addedKey Highlights of This Update: Gun Meta Progression – Each gun now has unique, upgradable stats. These stats can be upgraded between matches when selecting gun.
addedGun-Specific Skill Trees – Every gun now has its own custom upgrade path within the skill tree, adding more replayability.
addedReworked Difficulty System – Instead of the original three difficulty levels, there are now nine more gradual levels! This change was made because many players found the game too hard at first (which is true for the first few runs). However, some players also wanted a bigger challenge. With this system, I hope to satisfy everyone. It’s not perfect, of course, but it’s a step in the right direction. New Resource Type: Scrap – Scrap is a new resource used to upgrade gun skills.
changedPickups – The game can sometimes feel unfair, especially when you're facing a horde of enemies alone. That’s why there's now a small chance for enemies to drop a health pickup when you're low on health (restores 1 HP). To balance things out, there's also a damage area pickup—don't pick this up! It will hurt your character, so avoid it at all costs.
addedEnemy-Player Collision Rework – You can now push through hordes of enemies when cornered, but they can still hit you. Move fast!
addedMore Map Variety – While there isn't a brand-new map, I’ve added more map piece variety to make each playthrough feel fresher.

Graveyard Gunslingers changes

addedKey Highlights of This Update: Gun Meta Progression – Each gun now has unique, upgradable stats. These stats can be upgraded between matches when selecting gun.
addedGun-Specific Skill Trees – Every gun now has its own custom upgrade path within the skill tree, adding more replayability.
addedReworked Difficulty System – Instead of the original three difficulty levels, there are now nine more gradual levels! This change was made because many players found the game too hard at first (which is true for the first few runs). However, some players also wanted a bigger challenge. With this system, I hope to satisfy everyone. It’s not perfect, of course, but it’s a step in the right direction. New Resource Type: Scrap – Scrap is a new resource used to upgrade gun skills.
changedPickups – The game can sometimes feel unfair, especially when you're facing a horde of enemies alone. That’s why there's now a small chance for enemies to drop a health pickup when you're low on health (restores 1 HP). To balance things out, there's also a damage area pickup—don't pick this up! It will hurt your character, so avoid it at all costs.
addedEnemy-Player Collision Rework – You can now push through hordes of enemies when cornered, but they can still hit you. Move fast!

I'm Ignas, the developer of Graveyard Gunslingers! Over the past few months, I've been working hard to bring more content to the game. This update includes the most requested features—along with a few pleasant surprises!

Key Highlights of This Update: Gun Meta Progression – Each gun now has unique, upgradable stats. These stats can be upgraded between matches when selecting gun.

Gun-Specific Skill Trees – Every gun now has its own custom upgrade path within the skill tree, adding more replayability.

Crossbow & Hunting Rifle Rework – These guns have been completely redesigned. Play the game and see for yourself!

Reworked Difficulty System – Instead of the original three difficulty levels, there are now nine more gradual levels! This change was made because many players found the game too hard at first (which is true for the first few runs). However, some players also wanted a bigger challenge. With this system, I hope to satisfy everyone. It’s not perfect, of course, but it’s a step in the right direction. New Resource Type: Scrap – Scrap is a new resource used to upgrade gun skills.

Pickups – The game can sometimes feel unfair, especially when you're facing a horde of enemies alone. That’s why there's now a small chance for enemies to drop a health pickup when you're low on health (restores 1 HP). To balance things out, there's also a damage area pickup—don't pick this up! It will hurt your character, so avoid it at all costs.

Enemy-Player Collision Rework – You can now push through hordes of enemies when cornered, but they can still hit you. Move fast!

More Map Variety – While there isn't a brand-new map, I’ve added more map piece variety to make each playthrough feel fresher.

Refreshed Settings Menu! This might reset your key bindings after updating. Keep an eye out!

I know you all want even more content, but I'm still just one developer doing my best! The game is far from perfect, and there are many areas I’d like to improve. As long as you keep playing, I'll keep updating.

Cheers, and have fun! 🎉

Source

Steam News / 4 February 2025

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