Full notes
Full GraveDiggers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Pawtch 6 — 11/05/2026
Main Branch — v0.1.1.6
What started as a small patch turned into a pretty massive update. Rework
Main Hub V2 is here. The roof height has been increased by 20 meters to better fit the new controller movement and reinforce the sense of scale and gigantism.
Improvements
You can now jump on other cats’ heads and perform an additional jump while standing on them.
If both players jump at the same time, you can trigger a powerful mega jump together.
Day transitions are now smoother, with a dedicated panel introducing the new day.
A new traffic light system near the level door is now synchronized with the loading state.
All lobby doors now close automatically at the start of a new day.
Bug Fixes
Improved the death panel flow so it appears more smoothly and only once.
Fixed a memory leak caused by coffin destruction at the end of the day.
Fixed a memory leak related to body despawning at the end of the day.
Fixed an issue where the Force Transmitter could occasionally trigger a null reference.
Fixed a bug where the ragdoll system could lock the player into an unplayable state.
Fixed an issue causing lobby items to disappear on certain hardware configurations.
Fixed the lantern dispenser.
Fixed the Task UI not updating correctly when a burial failed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
