Full notes
Full GraveBond update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
GraveBond changes
The "major graphics and other quality fixes" update is finally here. This update includes, as mentioned in the previous post:
All enemy sprites, in battle, are updated.
Some of the face portraits are updated
Some of the character spirites are updated
Some of the battle sprites are updated
Sound effects are added to the player's footsteps
Player and party have new running animations
Control configurations are added to make the game more accessible
But this update also comes with some changes that were not planned or mentioned in the previous post:
Experience costs have been added to the respect system, to make it less unbalanced
The player can now choose beetween playing as a boy or a girl
Some of the dialogue has been changed
Dante and Sealena have been given more backstory
More sound effects have been added to the game
Some new characters have been added to the game
There may be some further updates down the line, but they will be small.
Development for the "UFO. ending" update have also been proceeding and it is still estimated to be released on October 30th 2025.
Source
Changelog.gg summarizes and formats this update. How we read updates.
