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- GraveBond
Problems forund during Livestream fix
Yesterday I livestreamed a walkthrough of GraveBond, where I discovered some issues that I haven't been able to get to yet. If you want to watch the livestream, I'll add a link to it here, GraveBond Livestream However,…
Announcement1 changeGameplay - GraveBond
Hard-mode and minor fixes
Who needs Hard-Mode? With this update you'll be able to choose to play the game as normally or in hard-mode. Hard-mode introduces the following changes to your playthrough: The respect system is removed; you'll have to…
Store5 changesFixGameplay - GraveBond
The U.F.O Ending
The U.F.O Ending is finally here! Finally the U.F.O. Ending is released and I hope you'll pick up your controller or keyboard or whatever you're using to play GraveBond again. What is the U.F.O. ending about? Venture ba…
Event8 changesGameplay - GraveBond
Minor fixes and updated title screen
This update fixes some oversights concerning, Some code being implemented wrong in the cave of Necros Some misleadeing lines of text in Inferno Some code being implemented wrong in Inferno The logo and title screen has…
Announcement3 changesMapsGameplay - GraveBond
U.F.O Ending delayed
The U.F.O ending is unfortunately delayed due to time constraints. It probably won't arrive until sometime in late February but don't expect it to arrive sooner. I'll finish it when the time is right. There isn't much w…
Announcement1 changeGameplay - GraveBond
What's up with the U.F.O ending?
Greatings! It's been a while so I thought I'd update you on how the development of the U.F.O ending is going. Development has been going quite smooth, but I've had to step it down a bit because of personal reasons. I es…
Announcement1 changeGameplay - GraveBond
GraveBond 3.0
The "major graphics and other quality fixes" update is finally here. This update includes, as mentioned in the previous post: All enemy sprites, in battle, are updated. Some of the face portraits are updated Some of the…
Announcement11 changesGameplayUI/audio - GraveBond
Updating graphics and other quality fixes.
I'm currently working on updating and polishing details in the game that really needed to. This includes: Updates all enemy sprites in battle Updates some of the face portraits Updates some of the character sprites Upda…
Announcement4 changesUI/audioGameplay - GraveBond
Clean up Patch
In this patch, the following important things have happened: -"Bark of doom" is now just called "bark". - The (ugly) confuse state animation has been reworked. -Conspiracy bird has received a face portrait in dialogue.…
Announcement1 changeGameplay - GraveBond
The Fishy gamblers house patch
The cup minigame in the gambler's house has been fixed. Other than that, there have been some minor language, bug, and voice clip fixes. :) //Måns
Announcement1 changeFixUI/audio - GraveBond
Minor fixes
I've fixed some dialogue in the game and started building things for a future update.
Announcement1 changeFix - GraveBond
Puzzle in Hades fixed and new content in Kigal added.
There was a lost spirit in Hades that, in the previous version, was unavailable due to the puzzle to get it not working. It is now fixed. There is also a new room in Wacko's tower in Kigal.
Announcement1 changeFixBalance - GraveBond
Balancing and minor quality fix patch
With this patch, both the later bosses and secret bosses become more difficult by being able to attack more often. This patch also includes some general grammar and event fixes. A brand new NPC has also been added. //Må…
Event1 change - GraveBond
Graphics render fix
In earlier versions, computers that goes over 60fps, could come across graphical freezes. But with this patch this should not be a problem anymore. :3
Announcement





