Full notes
Full Grave-Queen update
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What changed
- Balance
- Gameplay
Grave-Queen changes
-This is for a future update, at the moment the release date of said update is within 1-2 weeks as I've been working my actual job and focusing on creating Chapter 2 content.
~For the first 3 story missions enemy stats will be adjusted from 1 to 0.5, and bosses will be adjusted from 1 to 0.75. This means they will deal 50% of current attack power and have 50% of health for normal enemies.
~Credits received for these first 3 story missions will also be reduced by 50%
//This is being done to improve early game content as I was test playing and finding out it is a little bit too difficult. As hunt missions are kind of a way to farm useful subsystems so that the player can gain stat boosts before story missions, they will remain the same. The changes to the first 3 story missions will also make it easier to farm subsystems as well, but while not receiving as many credits. I'll also try and make hunt missions more noticeable within the menu of its capable farming potential.
//Honestly, if it wasn't for a review I would've never really looked into this, so please do reviews or start discussions because they do really help me out on things that I miss or overlook like bugs or possible adjustments. <3
Source
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