Full notes
Full Grave-Queen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
The following changes were made on 1/23/2023:
~Doubled the range on all Tear Drop projectiles as seen in the gif below
//This cannon was always meant to be more of a long range heavy type of weapon, so this buff will really give the cannon more viability now and in the 2nd chapter.
~The level 2 "forward" skill on HonorBound has been changed to a forward moving triple slash
//Most weapons in the 1st chapter were intentionally made to not stand out too much so that they would have a more exact purpose, however HonorBound will be lacking mobility compared to future melee weapons.
~The level 2 "left and right" skills on CQC Type Villain has been changed into an Iframe capable of triggering dusk
//This weapon had a little bit too much potential in terms of damage, Rage regain due to its multi hits, and mobility on its left and right skills, therefore instead of nerfing it. It's now an iframe with the level 1 skill being slightly buffed.
~Rage meter slowly generates over time at a rate of 1 point per 2 seconds ~Stamina now regains overtime in certain circumstances it previously did not //In the 2nd chapter there's gonna be these things called titles, (will say more later on lol) either way I chose to make these buffs a thing thats always apparent instead of a buff that needs to be unlocked.
~Mischief's second stage of charging grants a 10% heal //At the moment as Mischief is the only charge character, my ideas towards this class were kind of limited. But, while working on the 2nd chapter I found a way to make them more interesting. Although, Mischief granting heals seems to fit her better as a general character.
~Collision changes for Dark Serpent and Centipede bosses
Source
Changelog.gg summarizes and formats this update. How we read updates.
