Full notes
Full Grave Deceiver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Upgrade Visibility:
Chosen upgrades are now clearly visible.
Displayed on the left side of the screen.
Interface layout optimized for quick reference.
Rarity System:
Upgrades now come in three tiers.
Available rarities: Common, Rare, and Epic.
Rarity determines the chance of appearance.
Value Corrections:
Upgrade values are now displayed accurately.
Attack Speed shows "7" instead of "6,999999".
Minor display errors have been resolved.
Wave Enhancements:
Waves now feature more simultaneous shots.
Basic enemies fire at an increased rate.
Overall fire rate has been improved.
Enemy Scaling:
Enemies boost health every 2 waves.
Damage output is raised accordingly.
Progressive difficulty remains well balanced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
