Full notes
Full Grave Deceiver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Acknowledgement & Feedback
We have read your feedback and thank all players for their input!
Issues raised include
An over-reliance on specific buffs (such as volley and attack speed) to survive. Difficulties in building viable setups due to a lack of variety and usefulness in buffs. Unbalanced boss encounters, with the final boss being particularly punishing. A random perk system that makes it challenging to obtain the essential upgrades. The absence of in-game music or soundtracks, which affects the overall atmosphere.
What’s New in This Update
Upgrade Card Reroll: You can now reroll the randomly offered upgrade cards if you’re not satisfied with the initial option.
Bullet Blocking
Summons and projectiles now block enemy bullets.
Enemy Rebalance
Adjusted enemy damage and health to provide a fairer challenge, especially during large waves.
Wave Control Improvements
Enhanced control over enemy waves for a more dynamic and balanced gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
