HomeGamesUpdatesPricingMethodology
Steam News23 July 201510y ago

Update 1.38 released for windows

(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.

Full notes

Full Gratuitous Space Battles 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs. 11) Ship module comparison window now shows extra data for shield penetration vs resistance. 12) Point Defense weapons now display tracking speed. 13) Missile modules now display missile speed. 14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900. 15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield. 16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500. 17) Fixed text spillover on the messages screen. 18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate. 19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.

(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs. 11) Ship module comparison window now shows extra data for shield penetration vs resistance. 12) Point Defense weapons now display tracking speed. 13) Missile modules now display missile speed. 14)

Balance Change

Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900. 15)

Balance Change

Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield. 16)

Balance Change

Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500. 17) Fixed text spillover on the messages screen. 18)

Added new feature

messages in your inbox now contain a button to jump to the challenge if appropriate. 19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.

Source

Steam News / 23 July 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.