Full notes
Full Graph TD: Cosmic update
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What changed
0 fixes1 addition1 change0 removals
- Performance
addedNew card rendering: replaced the previous procedurally generated style with a hand-drawn style.
changedNew difficulty system: Difficulty selection now includes Normal and Expert. - Core upgrades now XP-driven: In-run core upgrades now consume XP and can be leveled up indefinitely, instead of once per level. - Economy rework: Tower upgrade costs are now tied to tower price; shop build cost and gacha / synthesis prices are unified, all using gold. - Heat and power rework: Reworked the heat system (heat storage / thermal energy); power now gains a full-grid resistance bonus. - Extraction settlement: Deep levels (depth ≥ 4) now support early extraction and settlement. - Aiming optimization: Improved aiming at moving targets, with a significant hit-rate increase. - Energy node UI optimization: Optimized node hover info display and upgrade panel. - Performance optimization - New characters: Added Prismal (optical / crystal-style dialogue) and Mr. Gear (mobile turret gameplay). - Pilot balance adjustments
Graph TD: Cosmic changes
addedNew card rendering: replaced the previous procedurally generated style with a hand-drawn style.
changedNew difficulty system: Difficulty selection now includes Normal and Expert. - Core upgrades now XP-driven: In-run core upgrades now consume XP and can be leveled up indefinitely, instead of once per level. - Economy rework: Tower upgrade costs are now tied to tower price; shop build cost and gacha / synthesis prices are unified, all using gold. - Heat and power rework: Reworked the heat system (heat storage / thermal energy); power now gains a full-grid resistance bonus. - Extraction settlement: Deep levels (depth ≥ 4) now support early extraction and settlement. - Aiming optimization: Improved aiming at moving targets, with a significant hit-rate increase. - Energy node UI optimization: Optimized node hover info display and upgrade panel. - Performance optimization - New characters: Added Prismal (optical / crystal-style dialogue) and Mr. Gear (mobile turret gameplay). - Pilot balance adjustments
Version 0.9 Update
-New card rendering: replaced the previous procedurally generated style with a hand-drawn style.
- New difficulty systemDifficulty selection now includes Normal and Expert. - Core upgrades now XP-driven: In-run core upgrades now consume XP and can be leveled up indefinitely, instead of once per level. - Economy rework: Tower upgrade costs are now tied to tower price; shop build cost and gacha / synthesis prices are unified, all using gold. - Heat and power rework: Reworked the heat system (heat storage / thermal energy); power now gains a full-grid resistance bonus. - Extraction settlement: Deep levels (depth ≥ 4) now support early extraction and settlement. - Aiming optimization: Improved aiming at moving targets, with a significant hit-rate increase. - Energy node UI optimization: Optimized node hover info display and upgrade panel. - Performance optimization - New characters: Added Prismal (optical / crystal-style dialogue) and Mr. Gear (mobile turret gameplay). - Pilot balance adjustments
Source
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