Full notes
Full Graph TD: Cosmic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Workshop
- Balance
- Performance
- UI and audio
New Systems
Tower Reclass System
Power System Remaster
Heat System Remaster
New Content
New Character: Electric Dog
New Enemies: Golden Mosquito, Geometric Life Series
New Maps: Phagosome Day, Gas-Filled Body, God Statue Level
- New TowersPlastic Missile Tower; Lightning Recharge Tower (Unlocked via Transfer); Ice Storm/Frost Farm (Added Cooling Ability); Fire Hammer Tower (Full Rework)
New Mechanisms: Critical Hit Mechanism, Population Storage System, Multi-Save Function
New Systems: Achievement/Milestone System, Level Lock & Unlock Mechanism
Removed Content
Removed Towers: lightning_round_trip, web_zapper, acc_device_double_speed
Removed Features: Spider Core, Tower Overclock Function
Balance Adjustments
Adjusted XP Gain Rate of All Towers
Optimized Projectile Speed Scaling & Scatter Logic
UI/Experience Optimization
Revamped Star Map Interface (Jump Loss Rate, Sun/Nebula Effects)
Added Pause Function, Speed Adjustment Option, Boss Wave Warning
Optimized CRT Shader, Normal Lighting, Damage Number Display
Added Batch Node Placement, Shift-Key Continuous Placement
Source
Changelog.gg summarizes and formats this update. How we read updates.
