Full notes
Full Granser - Act 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Added: -Floor 2 mini-maps, forgot it before...
Fixed: -When the last enemy dies, anything with a cast time, mainly spells; would still go off. This was obviously unintended, now fixed. -Text alignment in weapons menu for some characters was off, now fixed. -Cleansed dots would not clear their visual effect, now fixed. -Floor 2 boss would mistakenly end their turn during command execution, now fixed.
Changes: -Floor 2 balance changes all around, including some on the boss.
BIG CHANGE: In order to try to eliminate the stutter, I have been messing around with the texture pages. This is the SOLE reason for any stutter you can experience, sadly in my past games this was never an issue since the amount of sprites was extremely low. However Granser already has over 33,000 individual frames, so I will have to fiddle with this for a while before I can kill all stutter.
If you report particularly stutter places, it can help me identify the culprit, it can often be just a single sprite that's on the wrong page, forcing the game to load a massive page for that single sprite.
I am sorry I am trying to resolve this as fast as possible, but like I said, there are a very large amount of sprites.
TLDR: The game should have less stutter now, if it still has, you can help by telling me about the spot you experienced it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
