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Steam News4 May 20262mo ago

Month 1 updates recap.

It has now been over a month since Granser - Act 1 has released. I want to thank everyone who bought and played the game, and extra thanks to anyone who left a review, it's extremely important.

Full notes

Full Granser - Act 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes20 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
changedI wanted to take this moment to go over what changed and my immediate plans for the near future.
addedRecap for what was added since release:
addedAdded:
changedDream museum is now open, accessible from the red dream. Further refinements required.
addedAnime opening added to title screen after 1 minute of idle. It resets when moving the cursor, etc.
addedA few new sound effects.

Granser - Act 1 changes

changedI wanted to take this moment to go over what changed and my immediate plans for the near future.
addedRecap for what was added since release:
addedAdded:
changedDream museum is now open, accessible from the red dream. Further refinements required.
addedAnime opening added to title screen after 1 minute of idle. It resets when moving the cursor, etc.

It has now been over a month since Granser - Act 1 has released.

I want to thank everyone who bought and played the game, and extra thanks to anyone who left a review, it's extremely important. I really hope you enjoyed the first third of the story I have been brewing for almost 20 years in various formats.

I have tried to make this story in comic format 3 times, then when I finally worked up the courage to try making games, an attempt was made in rpg maker (the demo is still out there, good luck finding it though) and then I pivoted to a game that would have taken place in the gap years before Granser, and finally settled on the Skautfold idea, a series of games in different genres to grow my skills and serve as heavy foreshadowing for Granser.

The fact I was able to finally get here is nothing short of a miracle, and I want to thank anyone who helped along the way, and supported the games. Without you, my dream would never have come true.Thank you, sincerely.

I wanted to take this moment to go over what changed and my immediate plans for the near future.

Recap for what was added since release:

Added:

  • -Tutorial menu to the escape menu, this needs refinement since it has minor spoilers if read in full at the start.

  • -Dream museum is now open, accessible from the red dream. Further refinements required.

  • -Anime opening added to title screen after 1 minute of idle. It resets when moving the cursor, etc.

  • -A few new sound effects.

  • -1 new song for the museum.

  • -Upon finishing the game you can now enter the red dream. If you didn’t do Petra's quest-line, you will be granted an invite regardless at this point.

  • -Floor 1 of Petra's tower is NOW OPEN and can be completed. It's a bit of a hike in challenge, you must utilise the crest system and think of a strategy or you will be crushed fast.

  • -1 new boss and npc, possibly playable in the future. (inside the tower that is)

  • -2 new music tracks.

  • -Enraged variants of 3 existing enemies, further floors will have brand new tower only enemies.

  • -Burst points now save, they already carried on battle to battle, but I forgot to add them to the save system. :I

  • -New achievement added for clearing the first floor of the Tower, I find it appropriate as the boss is now a decent challenge.

  • -Gui element showing HP Defence when an enemy has any. I wont show it for the players since this can already be found in the menus and will not change during combat for now.

  • -Title screen option to swap between gamepad and keyboard, you could always swap from the pause menu, but a lot of people didn’t even notice it. :(

  • -2k and 4k resolutions added. I cannot test these myself... I can add further resolutions if needed.

  • -dozens of sounds, and just as many new assets added for floor 2 of the Petra dungeon, it is NOT open yet, but it will be worth the wait, especially for Shrouded in Sanity fans.

  • -Floor 2 of Petra's tower is now open.

  • -1 new achievement for said floor completion.

  • -3 new enemies.

  • -1 new boss.

  • -New dungeon mechanic, enabling further versions, this needs further refinement.

  • -3 songs added.

  • -1 ambient track added.

  • -New optional town accessible in Chapter 11.

  • -Pugs: There are 13 pugs found in towns, upon petting them Saragat will gain a permanent bonus of +1 max hp, and

Source

Steam News / 4 May 2026

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