In this update3
Full notes
Full Grand Guilds update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
Grand Guilds changes
New Content
New Story chapters 19 and 20.
Added 11 story combat encounters.
New story boss.
New and updated card artworks.
New animated cutscenes.
Improved buttons and combat HUD elements.
New loading screen animation.
Gameplay Changes
New keyword "Summon" will spawn AI controlled units.
Added 11 Monico cards.
Added 12 Draken cards.
Added multiple passives for various heroes.
Changed Head Start passive for Rei.
Added passives for boss enemies.
Bug Fixes
Fixed a bug that caused enemies to sometimes not use their basic attack.
Fixed an issue where pushing enemies would sometimes lead them to wrong tiles.
Fixed a bug where a push card with wall hit damage incorrectly deals that damage.
Corrected some typos and grammatical errors in the dialogue.
Fixed a bug where some characters have blank, white portraits during dialogue.
Fixed a bug where the Pause menu covered by other UI elements.
Fixed an issue where players could still interact with the grid while the game is paused.
Fixed a bug that caused the World Map ship to not move correctly.
Addressed an issue where some passives relating to debuffs would not trigger properly.
Changed some enemy cards to correctly display their intended ranges.
Fixed a couple of ragdoll issues.
Source
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