HomeGamesUpdatesPricingMethodology
Steam News20 January 20206y ago

Beta Patch 0.7.0

We have a big update in terms of content today! A lot of combat encounters, several new enemy types, multiple new hero cards, and so much more! New Content NEW Story chapters 17 & 18. Added 16 story combat encounters.

In this update3

Full notes

Full Grand Guilds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes15 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Security
  • Balance
  • Fixes
  • Maps
addedWe have a big update in terms of content today! A lot of combat encounters, several new enemy types, multiple new hero cards, and so much more!
addedNew ContentNEW Story chapters 17 & 18.
addedNew ContentAdded 16 story combat encounters.
addedNew ContentNew Enemy: Giant Scorpions.
addedNew ContentNew Enemy: Desert Slavers.
addedNew ContentNew Enemy: Lizardfolk.

Grand Guilds changes

addedWe have a big update in terms of content today! A lot of combat encounters, several new enemy types, multiple new hero cards, and so much more!
addedNEW Story chapters 17 & 18.
addedAdded 16 story combat encounters.
addedNew Enemy: Giant Scorpions.
addedNew Enemy: Desert Slavers.

We have a big update in terms of content today! A lot of combat encounters, several new enemy types, multiple new hero cards, and so much more!

New Content

  • NEW Story chapters 17 & 18.

  • Added 16 story combat encounters.

  • New Enemy: Giant Scorpions.

  • New Enemy: Desert Slavers.

  • New Enemy: Lizardfolk.

  • New Enemy: Living Armors.

  • 2 New Story Bosses.

  • Added 3 Kadmus cards.

  • Added 4 Rei cards.

  • Added 8 Raze cards. He now has 20 in total.

  • New animated cutscenes.

  • More card artworks.

  • Improved UI buttons.

Gameplay Changes

  • Removed exploit for taunting enemies. Players would Taunt an enemy and then move the Taunter to an unreachable location, making the taunted enemy unable to do anything.

  • Changed level scaling curves for Health, Physical Power, and Magical Power. As a result, secondary stat numbers should be a bit lower now.

  • Kadmus's Basic Attack now scales from both PP and MP.

  • Reworked most of Raze's damage cards.

  • Changed how "Missing Health as Damage" is calculated.

  • Armor and Resistance now correctly scales to VIT.

  • Added multiple enemy skill cards.

  • Added new hero passives.

  • Added boss enemy passives.

Bug Fixes

  • Fixed several gamepad control issues.

  • Fixed issue with music volume not changing.

  • Fixed an issue where some ranged cards had square targeting.

  • Fixed a bug where some units have swapped stats when loading an old save.

  • Fixed a bug where discarding a card sometimes doesn't send it to the correct pile.

  • Edited collision volumes for several maps.

  • Some texture optimizations.

  • Optimized some clothing animations such as capes.

  • Fixed a bug where occupied tile is highlighted when selecting landing tile.

  • Fixed card description's displayed numbers.

  • Changed the deck rename UI.

  • Fixed ragdoll issues for certain enemies.

  • Fixed some typos in keyword descriptions.

  • Several other small fixes.

NOTE: We recently updated the engine version we're using due to technical requirements on some platforms. If you experience any weird issues both graphical and gameplay-wise, please don't hesitate to report it to us.

Thanks for reading!

  • Justin V.

Source

Steam News / 20 January 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.