Full notes
Full Grand Guilds update
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What changed
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Grand Guilds changes
We're introducing some brand new systems in this update that will change how combat and party customization is played. Not to mention we also added our 9th and final hero - Lyria D'Altan. This is probably our biggest update yet!
Passive Cards System
This new system allows players to outfit their heroes with Passive cards. These cards give your heroes stat bonuses and effects that compliment their skill cards and playstyles. This system completely replaces the old passive trinkets and primary stat allocation mechanics.
Primary Stat points are now gained via 2 ways:
Pre-allocated points upon the character's level up.
Passive cards giving stat bonuses.
Each Passive card will have slot costs, allowing you to equip more than one passive. The higher the slot cost, the more powerful the effects and more stats you gain. All heroes start with 2 slots and unlock a slot every 5 levels, up to a maximum of 10 slots.
The goal is to provide more ways to customize each hero (apart from their decks) while making sure that all stat builds remain viable. Currently, 8 passives are available per hero. We plan to have 20 passives per hero on release.
With this new systems in place, we highly recommend that you play from the start to fully experience the new mechanics.
New Content
New Chapter 13 of main story.
New Hero: Lyria D'Altan - a magical damage nuker and single-target healer.
Added 9 story combat encounters.
New Enemy: Hellhound.
New Enemy: Succubus.
New Enemy: Undead Kings.
Added a total of 27 unique passives.
More card artworks.
Gameplay Changes
Added the Passive Cards system.
Adjusted base stats for heroes and enemies.
New Eliza card: Seven Blades - deals physical ranged damage.
New Kadmus card: Focus - grants an INT buff.
New Rei card: Fulldrive - grants STR and Mobility buff.
Replaced Skyla's "Assassinate" card with "One Tap".
Decreased max cards per deck from 20 to 15.
Adjusted max copies per card to the following: 4 Common, 2 Rare, 1 Epic, 1 Legendary.
Changed the default decks to reflect the above deck adjustments.
Increased intensity of all Armor and Resistance buffs to cope with the primary stat changes.
Increased duration of multiple damage buffs by at least 1 turn.
Reduced "Rush" damage from 100% to 60%.
Reduced "Kneel" STR buff scaling.
Increased buff scaling for "Valor's Blessing".
Suppressive Fire now triggers with every single-target damage.
Resized the Elder Lycan to occupy just 1 tile.
Disabled auto wait and end turn as it was conflicting with the Redraw system.
Added Text Pop up when a passive is activated.
Bug Fixes
Fixed a bug causing the Ice Wall to incorrectly reset the state of affected tiles.
Fixed an issue where redrawing did not give a new card.
Fixed a bug where you can't use a card with "Push" when Immobilized.
Fixed a bug where skipping cutscenes didn't show units.
Fixed an issue that reduced effectiveness of Bleed debuffs.
Fixed a bug that shuffles non-collectible cards to the discard pile.
Fixed a bug that caused redrawn cards to not be added to the discard pile.
Fixed a couple of line of sight issues.
Minor UI fixes.
Well that was long. Thanks for reading!
Source
Changelog.gg summarizes and formats this update. How we read updates.
