Full notes
Full Grand Guilds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Grand Guilds changes
The latest beta version is here! New chapters + new combat mechanics are the highlight for this one.
New Content
NEW story chapters 11 & 12.
Added 8 story combat encounters.
New animated cutscenes.
New Enemy: Magical Weapon Constructs.
More card artworks.
More dialogue portraits.
Updated dialogue UI.
Added 6 new soundtracks.
Added multiple voice over lines.
Gameplay Changes
Changed draw mechanic: 1 Draw, 1 Redraw per unit per turn. Press "R" to toggle redraw mode.
New status effect: BURN - Deal damage per turn based on Magic Power and deal damage to Armor.
New status effect: BLEED - Deal damage per turn based on Physical Power and reduce healing received.
Reduced POISON damage from 10% to 5% of max HP.
Increased POISON duration from 2 to 3 turns.
Replaced Skyla's default passive with: Suppression Fire - repeatedly attacking an enemy in a turn will apply a stacking -1 Mobility for 1 turn.
Dragon's Breath now applies BURN.
Fire Bomb now applies BURN.
Execute now applies BLEED.
Moved the unlocking of Draken to 1 chapter later.
Bug Fixes
Fixed the bug causing incorrect calculation for elevation damage bonus.
Fixed a bug with AI movement cards.
Fixed a bug that caused AoE Taunt skills to be incorrectly applied.
Fixed bug that enabled the Deck Builder to show hidden cards.
Replaced collisions in all Ship combat maps.
Fixed the way Intensity Stacking effects were stacked.
Fixed a bug that caused blank dialogue for Guild Quests.
Some music looping fixes.
Minor UI fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
