Full notes
Full Gran Vitreous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
This is the second minor patch for Gran Vitreous. This patch mostly contains small adjustements to UI and gameplay to address user feedback, also the endless mode has been given some difficulty adjustments and additional leaderboard features. Here's what you will find in the update:
Increased size of item and credit icons as well as their offscreen indicators
Made the repulsor utility dissipate a gravity well if you're caught in one
Adjusted item drop rate down and credit drop rate up
Brightened up cursor when using mouse controls so that it's more visible
Added new design for the drifter enemy
Added 3,2,1 countdown to ambush zone if choosing to fight
Adjusted repair on hit down for phaser array as it was too powerful
Increased "Destroy 5 of one enemy type in a row" zone bonus to 10 in a row.
Retuned endless mode to be more difficult
Made all endless mode gear selectable
Added steam leaderboard display to end of endless mode with local, global, and friends leaderboards
Fixed small snakes issue where the last segment would occasionally become disconnected
Fixed mouse highlighting for in game options menu being slightly off position
Fixed bug where rerolling +Min Damage on Super Weapons would always end up being 0
Fixed issues with rerolling level 1 items
Fixed the third boss showing underglow lighting after being destroyed
Source
Changelog.gg summarizes and formats this update. How we read updates.
