Full notes
Full Gran Vitreous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
Gran Vitreous changes
This is the third minor patch for Gran Vitreous. This patch adds some requested features and addresses issues brought up by users. Here's what you will find in the update:
Added in game options such as damage number flyups and camera scale to the main menu's options
Added confirmation dialog box for leaving the store to prevent the player from doing so accidentally
Added retry option to endless mode's pause menu
Increased maximum amount of bullets that can exist at once
Adjusted leaderboard display to fix a few issues
Slightly lowered opacity of top left hud element to prevent it hiding a dropped item indicator
Fixed bug where game could crash when using the in area shop
Fixed offscreen indicators being not visible when using the camera scale function
Fixed items not reorganizing when buying an item from the trade hub
Fixed issue where an item purchased from the store would remain linked to the inventory
Fixed issue where endless mode upgrades were spawning when the player is fully upgraded
Fixed a few spelling errors
Our upcoming content patch with 6 new weapons, heroic mode, and legendary items is coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
