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Full Gran Theft Lure update
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Repeated intro
Hello, today, or rather tonight, I've added the "complexe mouse feature" within the Pause Menu (Mouse Drag 'n' Drop & Mouse Scroll).
What changed
- Gameplay
- UI and audio
Gran Theft Lure changes
Please note that every following UI features were already doable/usable with the keyboard & controller, and partially with the mouse. Now everything UI-wise can be done with the mouse only.
-> Now the scroll bar, both horizontal and vertical from the pause menu can be interacted with the mouse, by clicking on it and doing a drag 'n' drop action, or simply scrolling the mouse's wheel up & down. All that can seems simple, but wasn't easy to implement, and in the end it makes the game even more satisfying to play with a mouse, or should I say THE MENU are more satisfying to use with a mouse.
-> I've also used this patch to enhance some other stuff:
The Credit screen can now be scroll up and down with the mouse, and the left&right click can either pause the default scrolling of the Credit or close the Credit screen.
I've added a SFX (sound effect) when attacking, and I've added an accessibility option in the pause menu so that you can turn that on and off to your liking: "Wind/Whoosh Sound when Attacking"
Finally, I've done some SFX cleanup/balance.
And this is it, the demo is 100% done with everything supposed to be in. In one week it will be the Steam Next Fest, the best moment to try my demo and smash some burglars' teeth!
Till then, have fun, and see you on the battle field garden!
Source
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