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Steam News4 August 202510mo ago

Roadmap

Hi everyone! It's been a week since launch; thank you for all the support, feedback and enthusiasm. Rest assured, this is only the beginning, my vision for the Gradient Flow is far greater.

Full notes

Full Gradient Flow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions2 changes0 removals
  • Gameplay
  • Performance
  • Events
  • Maps
  • Store
addedShort-term:The game currently has almost nothing to guide new players. To address this, I'm implementing an easily expandable tutorial system. It will feature custom tracks that will first teach all the controls, then go into detail on the different driving mechanics.
addedShort-term:I will also start working on a new official campaign, it will feature achievements based on the medals obtained. A global leaderboard based on performance would be nice too.
addedMedium-term:The short-term changes should add a fair amount of content for new players, but we could still do better. I have a couple of ideas in that direction but I need to see if I can make it work before talking about them. If you have any ideas for fun activities, in the context of solo play, feel free to reach out to us on our discord!
addedLong-term:The long-term vision is to move toward a seasonal structure. This would give players a great reason to come back to check the new season, I have a bunch of ideas for future seasons. Each season would likely feature;
addedLong-term:New game mechanics
addedLong-term:A new official campaign featuring those mechanics

Hi everyone!

It's been a week since launch; thank you for all the support, feedback and enthusiasm.

Rest assured, this is only the beginning, my vision for the Gradient Flow is far greater.

Here is the roadmap for what's to come:

Short-term:

The game currently has almost nothing to guide new players. To address this, I'm implementing an easily expandable tutorial system. It will feature custom tracks that will first teach all the controls, then go into detail on the different driving mechanics.

I will also start working on a new official campaign, it will feature achievements based on the medals obtained. A global leaderboard based on performance would be nice too.

Medium-term:

The short-term changes should add a fair amount of content for new players, but we could still do better. I have a couple of ideas in that direction but I need to see if I can make it work before talking about them. If you have any ideas for fun activities, in the context of solo play, feel free to reach out to us on our discord!

Also, the current camera system is nice while driving, but is pretty useless in the air. I want to fix that with a camera system that will allow you to control the camera behavior, the goal is to have user-defined camera presets that you can then switch between in-game.

Online multiplayer in its current state is very limited, I want to do a lot there, but the player base is not really at a point where it makes sense to focus on it. To give you an idea on what to expect once we get there, I want to work on a way for users to make their own multiplayer game modes through some form of scripting.

Long-term:

The long-term vision is to move toward a seasonal structure. This would give players a great reason to come back to check the new season, I have a bunch of ideas for future seasons. Each season would likely feature;

  • New game mechanics

  • A new official campaign featuring those mechanics

  • New assets for map creation

  • Additional player skins

That's it for now! Thanks again for being part of this journey so early on. If you have feedback or questions feel free to reach out on our discord for anything, I'm more than happy to give tips and tricks, be it for driving or for making maps!

Source

Steam News / 4 August 2025

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