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Latest Gradient Flow updates
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- Gradient Flow
Survival Mode
Survival mode Survival mode is here, and with it, a procedural map generator. Survival mode is easy, you start with a minute of time on your timer and must finish the generated map before your timer runs out. Successful…
Store12 changesFixMaps - Gradient Flow
Flag Skin Update
New free skin The flag skin is a free skin that is available for everyone, after selecting the skin you can choose between 267 different flags. Changelog Added a new wheel and a new spark skin in the shop; check it out!…
Store12 changesFixGameplay - Gradient Flow
Tutorial Update
Tutorial You can now choose between tutorial and browse when playing solo Added 5 introduction maps with explanations for new players Other changes Bunch of bug fixes for the editor New low-level mouse handling to suppo…
Patch notes5 changesMapsGameplay - Gradient Flow
Roadmap
Hi everyone! It's been a week since launch; thank you for all the support, feedback and enthusiasm. Rest assured, this is only the beginning, my vision for the Gradient Flow is far greater. Here is the roadmap for what'…
Event8 changesGameplayPerformance - Gradient Flow
Patch 1.20
There is now a preview of the currently focused skin in the shop Fixed an issue that prevented long play sessions from accessing the backend Added button on each settings binding pages to reset the page to default Added…
Store5 changesFixGameplay - Gradient Flow
Skin Update
Steam post image The shop is here! You can now buy credits through in-app purchases and spend those credits in the shop. As a reminder all skins are purely cosmetic and don't give you any advantage in-game. Any modifica…
Store1 change - Gradient Flow
Path 1.18
Full rewrite of the gameplay input system. The backend had an issue registering the play count on a map, it should be fixed soon.
Announcement2 changesFixGameplay - Gradient Flow
Patch 1.17
Fix inputs getting flushed when resuming play from looking at tabs. The chat box in multiplayer is now displayed at all times while in a lobby. (Will look into making old messages disappear after a short time while play…
Announcement - Gradient Flow
Patch 1.16
Fixed a bug on the download replay feature, if you have a downloaded ghost in your replay tab with an incorrect time you can fix it by deleting the entry and downloading it again. Removed the download icon in the leader…
Announcement3 changesFixGameplay - Gradient Flow
Patch 1.15
Corrected default analogue bindings for acceleration and brake Added a button in settings to reset all settings except the graphics section I'm looking into the play stat not getting updated when playing a map.
Announcement3 changesFixGameplay - Gradient Flow
EnguyTV discovers the game
Game discovery with EnguyTV You can also find him on Youtube or Twitch https://www.youtube.com/watch?v=q6-a7QuHGq8 https://www.twitch.tv/EnguyTV
Announcement - Gradient Flow
Closed beta is here
Hello everyone We just launched a closed beta of Gradient Flow and we currently have 50 keys for that beta. To get one Steam key feel free to contact us(the full game will still be fully free, it's only for closed beta…
Store5 changesCompatibility - Gradient Flow
Kickstarter start to finish the funding of the game
Hello everyone After all this time we are finally on the last straight line until Gradient Flow release. Demo is here since the last Next Fest. Alpha version is coming by the end of the month. And while we are finishing…
Announcement - Gradient Flow
Author ghosts
-Added a gameplay tab in settings -Added an option to load my ghosts in the gameplay tab -Added the ability to close the in-game menu with the menu key -Fixed boolean options text not updating properly
Announcement1 changeFixGameplay - Gradient Flow
Added Pause Menu + Some Fixes
-Added pause menu, it doesn't actual pause the gameplay for competitive reasons (you could slow time with an AHK script) -Added mouse smoothing setting -Added sections in the input settings -Added settings in the in gam…
Announcement1 changeFixGameplay - Gradient Flow
Some improvements
-Changed the way different inputs interact; rather than take the greatest magnitude their sum is used instead, simplifying the code and allowing for interesting combination of control schemes -Remade most of the menu UI…
Announcement1 changeUI/audio




