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Steam News8 December 20178y ago

Government Simulator 1.0.2 Update

Government Simulator update 1.0.2 is now available. This update adds some changes to the economic model simulation, and improves the gameplay.

Full notes

Full Government Simulator update

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What changed

3 fixes1 addition1 change1 removal
  • Gameplay
  • Maps
  • Fixes
addedGovernment Simulator update 1.0.2 is now available. This update adds some changes to the economic model simulation, and improves the gameplay. Note that for existing running games, not all changes will have an effect, but it also might mean that the current state of your existing game might change a bit (budgets might become too low and similar).
changedLong Time Economic Growth Change Previously, if you successfully played many years with the same country, everything would become very easy, because the economy usually would grow to an unlimited size, but the needed expenses didn't adjust accordingly. This is no longer the case, and the simulation now includes some internal inflation for this, so the game becomes a bit more challenging in later stages of the game.
removedPublic Relations Changes The approval boost rates for public relation actions have been adjusted a bit: It is no longer easily possible to boost your approval rate using public relations.
fixedOne Child Policy Fixed The one-child-policy (if active) was ignored by the majority of the population, in most cases. This is no longer the case.
fixedFix for exploding Economic Growth Sometimes, if you had a very well set up country, your economic growth might get to a state where it would explode, and not stop growing very strongly. This has been fixed now.
fixedFixed a problem wich caused a fixed maximum economic growth of 6.1% under certain circumstances

Government Simulator changes

addedGovernment Simulator update 1.0.2 is now available. This update adds some changes to the economic model simulation, and improves the gameplay. Note that for existing running games, not all changes will have an effect, but it also might mean that the current state of your existing game might change a bit (budgets might become too low and similar).
changedLong Time Economic Growth Change Previously, if you successfully played many years with the same country, everything would become very easy, because the economy usually would grow to an unlimited size, but the needed expenses didn't adjust accordingly. This is no longer the case, and the simulation now includes some internal inflation for this, so the game becomes a bit more challenging in later stages of the game.
removedPublic Relations Changes The approval boost rates for public relation actions have been adjusted a bit: It is no longer easily possible to boost your approval rate using public relations.
fixedOne Child Policy Fixed The one-child-policy (if active) was ignored by the majority of the population, in most cases. This is no longer the case.
fixedFix for exploding Economic Growth Sometimes, if you had a very well set up country, your economic growth might get to a state where it would explode, and not stop growing very strongly. This has been fixed now.

Government Simulator update 1.0.2 is now available. This update adds some changes to the economic model simulation, and improves the gameplay. Note that for existing running games, not all changes will have an effect, but it also might mean that the current state of your existing game might change a bit (budgets might become too low and similar).

  • Long Time Economic Growth Change

    Previously, if you successfully played many years with the same country, everything would become very easy, because the economy usually would grow to an unlimited size, but the needed expenses didn't adjust accordingly. This is no longer the case, and the simulation now includes some internal inflation for this, so the game becomes a bit more challenging in later stages of the game.

  • Public Relations Changes

    The approval boost rates for public relation actions have been adjusted a bit: It is no longer easily possible to boost your approval rate using public relations.

  • One Child Policy Fixed

    The one-child-policy (if active) was ignored by the majority of the population, in most cases. This is no longer the case.

  • Fix for exploding Economic Growth

    Sometimes, if you had a very well set up country, your economic growth might get to a state where it would explode, and not stop growing very strongly. This has been fixed now.

  • Fixed a problem wich caused a fixed maximum economic growth of 6.1% under certain circumstances

Thanks again for all the feedback so far! Hope you'll like this update, and further feedback is welcome as always!

Source

Steam News / 8 December 2017

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