Full notes
Full Gothic Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Maps
- Performance
- Server
- UI and audio
This update brings the long awaited New Macro System!
For anyone currently running a campaign, YOU AND YOUR PLAYERS should switch to the 'classic-macros' beta branch BEFORE you open the campaign on this new update. You can switch to the classic-macros' beta branch like this:
Go to your steam library
Right click Gothic VTT, and click 'Properties'
Go to the 'Betas' tab
In the top right, click the drop-down menu and select 'classic-macros'
If you open an old campaign on the new update, all is not lost. All of your macros should just work. They will most likely not have full functionality, but at the very least any die rolls in your macros should still roll dice to chat. Anything in the 'text' and 'meta' field of classic macros will not do anything.
I should also mention that the 'classic-macros' branch is considered deprecated, and the following changelog does not apply to that branch. The 'classic-macros' branch will not receive any more updates, except in very rare circumstances. If you have any questions, reach out.
Changelog
+ fix map grid offset changing moves all tokens, not just those on the specific map
- double click on maps in map drawer no longer moves players. (left click to move GM, right click to move players)
+ add slime connecting/receiving files animation (ty MF)
+ add small border to (token and chat) drawer handles
- lessened token 'popping' effect when picking up a token
+ Improved clarity of the targeting cursor to help it contrast more with maps/ tokens
+ fixed a crash that occurred when someone fat-fingered a '\' in a chat roll command.
+ adding a weapon/spell from the compendium to a token who already has that item will update the macro to match the compendium value
+ add party_notes syntax highlighting between these symbols: @#$%^&*. (This isn't final, just temporary while I work on a nicer solution utilizing bbcode tags.)
+ fix token copy-paste issue where the token clipboard would not be updated by new copy attempts
+ add bulk character sheet editor (This edits tokens in the token drawer only, and by extension edits ONLY 'Unique' tokens that have been placed on maps. Non-unique tokens currently on maps will not be edited)
+ hide 'Campaign' button on server start/ connect to free up space on the top menu bar.
Bulk Character Sheet Editor
The bulk sheet editor can be opened by clicking the new button between the 'Edit Map' and 'Fog Of War' buttons on the top menu bar. When opening the bulk character sheet editor you first select which token's character sheets you'd like to change. Once the character sheet opens, you'll see character sheet entries that ALL of the selected sheets share. if the values of a particular field match, you will see the shared value. If the character sheets have different values for a field (such as the token's name) you will see an ellipsis (...) in place of the value. When the bulk character sheet is saved, any fields with an ellipsis will be replaced with the value originally on that token's character sheet. All other values will overwrite the token's originals. WARNING: When using the bulk character sheet editor, ALL selected character sheets will become (nearly) exact copies of the visible sheet. If you do not see the macro/ inventory entry/ weapon/ spell/ attribute/ etc on the bulk sheet editor, it WILL NOT be present when you save.
Sheets will only be saved when you click the red floppy disc icon. I'd recommend making some copies of the tokens/ folder in your campaign directory and playing with the bulk character sheet editor to make sure you understand its quirks.
Macro Changes
My holidays were busier than expected (oops) so there is NOT a macro conversion guide. For questions I direct you to the new macro documentation (linked below), and also to the Gothic VTT Discord Server. If you would like help converting a macro, please make a thread in the #macro-conversion-help channel and I'll help you as quickly as I can.
See new documentation here (you can also access the documentation in your steam library after clicking on Gothic VTT, or in-game by clicking on the blue 'i' information button and going to the credits + documentation tab.)
New functions:
+ add link_macro() function Allows you to link a macro in chat, so anyone can run that macro by clicking the link.
+ add set_aura() function Allows you to edit a token's auras in macros
+ pick_token() function lets you choose a token to be a target of macro functions
- remove print_spell() in favor of generic link_compendium()
- remove target() function in favor of pick_token()
and many more!
Source
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