Full notes
Full Gordian Rooms 2: A curious island update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
Gordian Rooms 2: A curious island changes
We are back with another update to the game, there have been a lot of small improvements over the past few months, which have all added up to this patch. So without further ado:
The Japanese translations has been meticolously reworked, which essentially means a complete overhaul of all the descriptions and story elements in the game. We really hope that our Japanese players will enjoy this qualitative leap!
We have upgraded the engine version of the game to the latest Unreal Engine version, which should bring some additional performance improvements.
We also recently added the option to launch the game in DirectX 11 mode, which should help older systems run the game better.
We have made several small changes to the look and feel of the game:
Completely remade glass materials, with several different variations for furniture, windows or lamps.
We have changed the amount and behaviour of fog on the island, you should be able to see better, and the overall "greyness" you could feel in the garden areas should be greatly reduced.
Some wooden surfaces have been re-coloured or improved.
In low light settings, you should see less fog colour overlay.
We have disabled the player's default depth of field effect. This means that the blurriness you experienced when looking at distant objects without zooming is gone.
We are steadily working towards the console releases of the game, first on Playstation and Xbox and hopefully on the Nintendo Switch 2 as well in the future.
Of course, for our Steam users, we will include any upgrades and features that we develop for these systems.
That's all for now.
Please leave a review if you liked the game! :) Have a wonderful day Crimsonite Team
Source
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