Full notes
Full Goodlands update
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What changed
- Gameplay
- UI and audio
- Server
Goodlands changes
Hi everyone!
I'm trying to shore up the demo in anticipation of Steam Next Fest next month. As such, I've been going through feedback I've received from all of you (along with things I've noticed streamers encounter) to make the demo that much better for future players. So, thank you to those of you who have left me feedback and bug reports — they really help.
As it stands, there's still a lot I want to implement, but here are the changes that come with this updated build:
Drastically lowered sensitivity for camera (main game) and crosshairs (fossil cleaning mini game), which should help with on-boarding
There are now button glyphs for Xbox and Playstation controllers (instead of those silly "button west" etc. prompts) — Steamdeck glyphs will be coming in a future update!
I switched the joysticks for the fossil cleaning mini game (I hope this is better!)
The sensitivity on the gamepad has been scaled to better match mouse sensitivity
Fossil cleaning mini game SFX slider now works lol
When taking a selfie, pressing the button again will get rid of the photo faster
Spencer's interact outline is no longer visible when taking a selfie with him
Spoiler warning:
Officer Beak now has special dialogue once you find out Ova is stealing eggs
Spoiler warning:
Quetzalcoatlus posing for a photo on a hoodoo now has dialogue!
Ranger Carlos no longer gives the clue about a dig site if you've already discovered it
Transition animation for entering/exiting buildings has been sped up (still working on optimizing so the actual time to load the scene is lower)
Other bits and bobs :)
Lots more stuff to fix and change. Please continue to write in bug reports, and let me know if you like (or don't like) the new changes.
Thank you so much for playing (we just hit 4,000 total players today!). It means the world to me.
If you've enjoyed your time with the demo, consider joining the discord server!
Source
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