Full notes
Full Goodlands update
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What changed
- UI and audio
- Gameplay
- Server
Goodlands changes
Hi everyone!
I passed my final exams last week (phew!), so that's freed me up to make some fixes to the demo. I have a few quality of life updates to the demo based on problems I've noticed through your amazing feedback, and by watching streams.
The big points:
The default sensitivity for the cleaning game has been lowered significantly.
Input in the opposite direction of the truck velocity will now cause the truck to brake (a lot of players didn't realize that "space" is the brake button — but now if the truck is moving forward, "S" also works!).
The player can exit the truck at slightly higher velocities now.
The truck handling has been modified slightly — there should be less fishtailing, however the truck may flip more easily. I'm sure this is going to take more troubleshooting, but I hope it's moving in the right direction.
There is now a slight delay after talking with an NPC to avoid situations where players accidentally restart the dialogue (I hate it when that happens!).
Dig crew member will now mention sleep the first time you deliver a needed item to reinforce that idea.
This is only the beginning of changes I'll be making to the demo in response to the feedback I have received. I recognize there are also some annoying bugs affecting a smaller subset of players, and I want you to know that I am working on them!
Please let me know if anything breaks with this update :)
Oh, and join the discord server if you haven't already!
Thank you all for your support, Josh
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