Full notes
Full Good Company update
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Repeated intro
Hello Assistant!
What changed
- Gameplay
- Compatibility
- Performance
- Fixes
- UI and audio
- Events
Good Company changes
[Anishka, Chief Engineer of Robotics]
We got another update and this time I have a full list of changes prepared. As requested by the community on [Discord], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo!
We send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day.
You have my gratitude.
Beta Notes 1.0.7
Crash: When save games got too big, they were crashing on loading.
Save games should now work again without any progress loss
- LogisticsChanged the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere
- LogisticsFixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used
Logistics: Splitters were not splitting evenly when using all 3 outputs or only single items had to be split
UI Bug: The research screen bugged out after a while resulting in incorrect states. All recent reports that were made had the same initial bug as the source
UI Bug: It happened in the logistics view that after closing, lines remained on the screen
UI Bug: Assembly icons remain on screen when moving the camera around
Text Bug: Tooltip when players had not enough money to buy equipment contained a broken text
Returning Home: The last milestone to craft weekly products the counter wrongly expected 8 products
Charlie’s Circuits: Not all pallets in zone C were checked for setting up transportation
Merry-Go-Around: Achievement “Self-Made” was not triggering. > Requires restart of the level
- Pocket ConquestProgressing markets were not unlocking new modules as described > Requires restart of the challenge
- Pocket ConquestWhile the challenge was tracking the score, the victory condition was not updated and thus always resulted in a loss
Heating-Up: The 5th milestone to get luck or efficiency craft to 20% was not properly tracking
Heating-Up: The 8th milestone was not recognizing happy employees
Source
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