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Steam News28 June 20224y ago

Beta Notes v1.0.7

Hello Assistant! [Anishka, Chief Engineer of Robotics] We got another update and this time I have a full list of changes prepared.

Full notes

Full Good Company update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Assistant!

What changed

1 fix2 additions9 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Fixes
  • UI and audio
  • Events
addedWe got another update and this time I have a full list of changes prepared. As requested by the community on [ Discord ], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo!
changedWe send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day.
changedBeta Notes 1.0.7
changedCrash: When save games got too big, they were crashing on loading.
changedLogistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere
fixedLogistics: Fixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used

Good Company changes

addedWe got another update and this time I have a full list of changes prepared. As requested by the community on [ Discord ], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo!
changedWe send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day.
changedBeta Notes 1.0.7
changedCrash: When save games got too big, they were crashing on loading.
changedLogistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere

[Anishka, Chief Engineer of Robotics]

We got another update and this time I have a full list of changes prepared. As requested by the community on [Discord], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo!

We send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day.

You have my gratitude.

Beta Notes 1.0.7

  • Crash: When save games got too big, they were crashing on loading.

  • Save games should now work again without any progress loss

  • LogisticsChanged the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere
  • LogisticsFixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used
  • Logistics: Splitters were not splitting evenly when using all 3 outputs or only single items had to be split

  • UI Bug: The research screen bugged out after a while resulting in incorrect states. All recent reports that were made had the same initial bug as the source

  • UI Bug: It happened in the logistics view that after closing, lines remained on the screen

  • UI Bug: Assembly icons remain on screen when moving the camera around

  • Text Bug: Tooltip when players had not enough money to buy equipment contained a broken text

  • Returning Home: The last milestone to craft weekly products the counter wrongly expected 8 products

  • Charlie’s Circuits: Not all pallets in zone C were checked for setting up transportation

  • Merry-Go-Around: Achievement “Self-Made” was not triggering. > Requires restart of the level

  • Pocket ConquestProgressing markets were not unlocking new modules as described > Requires restart of the challenge
  • Pocket ConquestWhile the challenge was tracking the score, the victory condition was not updated and thus always resulted in a loss
  • Heating-Up: The 5th milestone to get luck or efficiency craft to 20% was not properly tracking

  • Heating-Up: The 8th milestone was not recognizing happy employees

Source

Steam News / 28 June 2022

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