Full notes
Full GONZO VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Performance
The first patch is ready and resolves a number of bugs that were reported during the first 2 weeks after launch:
Fixed hands freezing during the weapon handling tutorial level
Fixed lasers in missile silo not being disabled by computer
Fixed dungeon cultists not returning to the ritual chamber after alert
Fixed dungeon cultists not alerting properly under certain conditions
Removed any floor-level lasers so they can be passed by non-roomscale players
Removed the head collision sphere
Various performance improvements and optimizations
Thank you to everyone who has been playing so far, and thank you to everyone who has reported issues with the game! We are a two-man team and care a lot about making sure GONZO is fun and stable, and your feedback is invaluable to us. We made sure to address every single issue reported so far in this patch and we are dedicated to promptly fixing anything you report in the future. If you'd like to report a bug, please make a post in our Steam Community forum.
Thanks again, studiopirat
Source
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