Update log
Full GONE Fishing update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Server
Added the Face Jumper
This lil guy will tear you a new one
Completed the rewrite for the Naked Scare guy variant
He like the og naked guy except he extra spooky
Added new Bait... The GLIZZY
Catfish love the glizzy
Save Game Revamp
Now upon selecting a save game you would like to play, you will have the option of setting the lobby to be public or private along with creating a lobby name. The player count of the lobby will be the original player count when you created the save
Reworked perk logic to help ensure they always work
Did an optimization pass on the Canyon map to help improve performance
Added more deep spots on the swamp map
Converted the butcher table and grill to use your interact key to place a fish on it
Fixed an issue where cockroaches would spawn infinitely on the tutorial map
Fixed a bug where the female model would look corrupted when selected
Fixed an issue where some bait would not be destroyed on starting a new day causing cpu issues
Fixed Navigation of the little goblin shark with legs. He should now run into the water instead of getting stuck and tweakin
Fixed a bug where Nile Perch would be caught as the minimum weight (on the backend it should be higher)
Fixed a bug where the mutated crab would not make any noise when kidnapping players
Fixed a bug where picking up a clam or a smoker when your inventory was full would cause it to spawn at 0, 0, 0.
Fixed a bug where the joystick deadzone was to high for certain controllers
Fixed a spot on the lake map where the crab could drag you under the map
Fixed a typo for the Fishing Reel upgrade
Fixed a bug where some fish could fall through the map near the gambling pool on the Arctic map
Fixed a bug where the crab could get stuck on the cabin door
Fixed multiple issues with the terrain on the lake map
Fixed several issues with the grill and butcher table
Fixed a bug where the wrong max player count would be displayed in the server browser
Fixed a bug where tnt could go out of stock
Source
