Hey golfers! This update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.
In this update1
Full notes
Full Golf It! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition0 changes0 removals
Gameplay
Store
Fixes
addedHey golfers!This update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.
fixedChangelogGeneral - Added play order setting for hot seat - Added ping to server browser - Added button to close lobby and prevent people from joining - Added option to automatically show scoreboard after finishing hole - Added support for LiveSplit when using -livesplit launch command - Added button to unsubscribe workshop maps to map selection screen - Added option to select between Window, Fullscreen Window and Fullscreen mode - Added simple VR-Keyboard for entering lobby name and password, this will receive further updates - Improved performance when playing in huge lobbies - Improved performance of custom assets on large maps - Improved memory footprint and loading time of inventory system - Fixed upload of alternative and VR leaderboards on VR Classic - Fixed issue with recommended settings overwriting default settings - Fixed freeze when striking milliseconds after spawn on Pirates Cove - Fixed issue where swapping between golf ball and spectator triggered a voxel recalculation - Fixed billiard skin not randomizing correctly - Fixed lobby names not being saved - Fixed hot seat players getting stuck in a hole - Fixed some issues related to closing menus - Fixed scoreboard always showing the playing-marker on last hole - Fixed lobby moving people into the wrong team after finishing a map - Fixed wrong camera orientation of spectator in gravity zones and on spawn
fixedChangelogEditor - Added Master Light to the Lights category, this light can be used to create different light shapes, e.g., point light, spotlight, etc. - Added option to Events to make them spherical - Added default option to rotators to update only when visible - Added ability to show and open map backups - Changed multiplayer editor to be invite only - Fixed issue where names of local assets and blueprints are not displayed - Fixed postprocess volumes not being replicated - Fixed planets not being replicated - Fixed sound objects not being replicating - Fixed foliage not being replicated - Fixed voxel terrain not being replicated - Fixed editor menu having a wrong scroll position after reopening - Fixed some objects having wrong textures - Fixed some objects having wrong snap points - Fixed issues of having multiple menus open at the same time - Fixed issue where a master transformer loses its settings - Fixed broken master transformer after being moved - Fixed mines template always reverting to voxel terrain - Fixed mouse wheel not working correctly on snap points - Fixed visibility of force fields getting reset - Possible fix for clients having wrong lighting after joining
Golf It! changes
addedThis update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.
fixedGeneral - Added play order setting for hot seat - Added ping to server browser - Added button to close lobby and prevent people from joining - Added option to automatically show scoreboard after finishing hole - Added support for LiveSplit when using -livesplit launch command - Added button to unsubscribe workshop maps to map selection screen - Added option to select between Window, Fullscreen Window and Fullscreen mode - Added simple VR-Keyboard for entering lobby name and password, this will receive further updates - Improved performance when playing in huge lobbies - Improved performance of custom assets on large maps - Improved memory footprint and loading time of inventory system - Fixed upload of alternative and VR leaderboards on VR Classic - Fixed issue with recommended settings overwriting default settings - Fixed freeze when striking milliseconds after spawn on Pirates Cove - Fixed issue where swapping between golf ball and spectator triggered a voxel recalculation - Fixed billiard skin not randomizing correctly - Fixed lobby names not being saved - Fixed hot seat players getting stuck in a hole - Fixed some issues related to closing menus - Fixed scoreboard always showing the playing-marker on last hole - Fixed lobby moving people into the wrong team after finishing a map - Fixed wrong camera orientation of spectator in gravity zones and on spawn
fixedEditor - Added Master Light to the Lights category, this light can be used to create different light shapes, e.g., point light, spotlight, etc. - Added option to Events to make them spherical - Added default option to rotators to update only when visible - Added ability to show and open map backups - Changed multiplayer editor to be invite only - Fixed issue where names of local assets and blueprints are not displayed - Fixed postprocess volumes not being replicated - Fixed planets not being replicated - Fixed sound objects not being replicating - Fixed foliage not being replicated - Fixed voxel terrain not being replicated - Fixed editor menu having a wrong scroll position after reopening - Fixed some objects having wrong textures - Fixed some objects having wrong snap points - Fixed issues of having multiple menus open at the same time - Fixed issue where a master transformer loses its settings - Fixed broken master transformer after being moved - Fixed mines template always reverting to voxel terrain - Fixed mouse wheel not working correctly on snap points - Fixed visibility of force fields getting reset - Possible fix for clients having wrong lighting after joining
Hey golfers!
This update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.
Changelog
General - Added play order setting for hot seat - Added ping to server browser - Added button to close lobby and prevent people from joining - Added option to automatically show scoreboard after finishing hole - Added support for LiveSplit when using -livesplit launch command - Added button to unsubscribe workshop maps to map selection screen - Added option to select between Window, Fullscreen Window and Fullscreen mode - Added simple VR-Keyboard for entering lobby name and password, this will receive further updates - Improved performance when playing in huge lobbies - Improved performance of custom assets on large maps - Improved memory footprint and loading time of inventory system - Fixed upload of alternative and VR leaderboards on VR Classic - Fixed issue with recommended settings overwriting default settings - Fixed freeze when striking milliseconds after spawn on Pirates Cove - Fixed issue where swapping between golf ball and spectator triggered a voxel recalculation - Fixed billiard skin not randomizing correctly - Fixed lobby names not being saved - Fixed hot seat players getting stuck in a hole - Fixed some issues related to closing menus - Fixed scoreboard always showing the playing-marker on last hole - Fixed lobby moving people into the wrong team after finishing a map - Fixed wrong camera orientation of spectator in gravity zones and on spawn
Editor - Added Master Light to the Lights category, this light can be used to create different light shapes, e.g., point light, spotlight, etc. - Added option to Events to make them spherical - Added default option to rotators to update only when visible - Added ability to show and open map backups - Changed multiplayer editor to be invite only - Fixed issue where names of local assets and blueprints are not displayed - Fixed postprocess volumes not being replicated - Fixed planets not being replicated - Fixed sound objects not being replicating - Fixed foliage not being replicated - Fixed voxel terrain not being replicated - Fixed editor menu having a wrong scroll position after reopening - Fixed some objects having wrong textures - Fixed some objects having wrong snap points - Fixed issues of having multiple menus open at the same time - Fixed issue where a master transformer loses its settings - Fixed broken master transformer after being moved - Fixed mines template always reverting to voxel terrain - Fixed mouse wheel not working correctly on snap points - Fixed visibility of force fields getting reset - Possible fix for clients having wrong lighting after joining