Full notes
Full Golf It! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
Golf It! changes
Added option to surrender the current hole - Added ability to add maps to favorites - Added random favorite option to the random map select - Added ability to redownload preview images from the workshop - Added kick protection for 90 seconds after starting a match - Added “Flip Mesh” in the importer - Added “Flip Normal” in the importer - Added manual diffuse and normal select in the importer - Added pivot point modifier in the importer - Added transform event for golf balls - Improved game load times by splitting up all editor elements from load - Improved brightness on Pirates Cove and Winterland - Improved controller handling logic in VR - Updated lobby play view logic - Fixed audio thread not initializing during game start (Sound Wave Particle temporary changed) - Fixed broken sounds loop when having muted music - Fixed new players having black golf balls without names - Fixed lobby view camera being visible - Fixed some sounds not getting triggered via events - Fixed final score not being colored correctly - Fixed VR-Debug symbols getting drawn - Possible fix for steam inventory getting unloaded - Possible fix for some events not getting triggered in VR
// Hotfix - Fixed imported assets not saving correctly on custom maps - Fixed par coloring not working for all players - Fixed cliffs not appearing in Pirates Cove editor menu
Source
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