Golden Chambers
Steam News 6 February 20263mo ago

Fixes and Golden Chambers coop mode cooking

The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!” The length of vomiting reduced from 3-20 seconds to 3-10 seconds. Player now automatically st…

Update log

Full Golden Chambers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Workshop
changedThe length of vomiting reduced from 3-20 seconds to 3-10 seconds.
fixedFreshly killed, falling mobs no longer shoot - honestly, I probably wouldn’t have fixed this because it was a fun mechanic where a mob falls and fires one last shot at you. But it caused a bug where the mob could get stuck in its idle animation after death.
changedPlayer's mark on the map is now visible over all other map marks.
addedEnemy turrets no longer shoot directly in your face from ten kilometers away - they now have a bit of spread.
addedI also removed the deprecated tools from the project and changed the install folder — if the build doesn’t work on the new update, just wiggle the computer’s plug a bit or give the screen a good whack, that should do the trick. Fanart by Ponch!
  • The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!”

  • The length of vomiting reduced from 3-20 seconds to 3-10 seconds.

  • Player now automatically stands up after rolling.

  • Freshly killed, falling mobs no longer shoot - honestly, I probably wouldn’t have fixed this because it was a fun mechanic where a mob falls and fires one last shot at you. But it caused a bug where the mob could get stuck in its idle animation after death.

  • A certain amount of work has been done to co-op connectivity department for the Trail of Blood mode. It’s still unplayable - there’s a lot more syncing to do - but you can already run around and shoot. And about how you say “this isn’t a priority task” - it's me who forever stuck on this game, not you so im doing whatever!!

  • Hands sway is nerfed when MC is not drunk.

  • Player's mark on the map is now visible over all other map marks.

  • Zakhar did a little something on quests, but he doesn’t have enough money from the Chumberes to get paid, so it’s unclear what’s going on there. We tried begging for donations on streams, but it didn’t take off. Suggest your ideas on how to finish the quest content. Maybe we release co-op and that’ll give a boost to finishing quests, maybe it won’t.

  • Enemy turrets no longer shoot directly in your face from ten kilometers away - they now have a bit of spread.

  • Finally, Chamberswill most likely remain in early access forever - because our prev publishing people are good people, God bless them.

  • I also removed the deprecated tools from the project and changed the install folder — if the build doesn’t work on the new update, just wiggle the computer’s plug a bit or give the screen a good whack, that should do the trick.

    Fanart by Ponch!

Source

Steam News / 6 February 2026

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