Update log
Full Golden Chambers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks
- Reworked legs movement - no more speed scalers for strafing and moving back. Had to reduce base movement speed to balance that out
- Trail of Blood mode can be now played on medium difficulty
- Hard difficulty hides red mobs outlines in story campaign too
- Six hands boss fix and other fixes
Thank you all for support!
Source
