Full notes
Full Gold Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
Gold Hunter changes
Level Design
■ Fixed error with missing collision at entry for building "scrapyard"
Functionality
■ Added function to simulate cables and collide with collision (still not perfect but better then before)
Troubleshooting
■ Fixed error with can see christmas hat at npcs while store closed ■ Fixed error with wrong rotation after vehicle spawn at the vehicle store ■ Fixed error with wrong volume for item "excavatorshovel02"
Savegame
■ Changed function to create new savegame, it will be only created, if player saved first time or autosave not on load map
What's planned for upcoming updates?
■ New vehicle system (in progress) ■ Chain System, Forklift, Wheelbarrow, Pushcart ■ Spliter Water and Electric, Solar Panels and Batteries ■ Company System, Paycheck, Buy/Rent Claims and Chat ■ Different Difficulty again, Autosave Slots
Roadmap https://trello.com/b/9BvFjvFQ/gold-hunter-roadmap-early-access
Discord https://discord.gg/vJR2nPj6nZ
We look forward to your bug reports, you can create them directly in the game with "F8". Thank you for your continued support of Gold Hunter ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
