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Steam News24 April 20262mo ago

Patch Notes (1.0.79)

Greetings, medievalists! The newest patch (1.0.79) is now live on all platforms on the main branch, experimental branch and demo. Save your progress and restart your game client to update.

In this update3

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, medievalists!

What changed

15 fixes0 additions1 change0 removals
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
changedQuality of Life improvementsImplemented preventions and fixes for several memory leaks. More to come.
fixedBugs and fixesFixed several crash occurrences.
fixedBugs and fixesFixed the issue where the “secret” aggressive grand objective would not work correctly on custom scenarios, preventing the final raids from getting triggered.
fixedBugs and fixesFixed the issue where converted prisoners would sometimes get attacked by settlers.
fixedBugs and fixesFixed the issue where room detection didn’t work properly.
fixedBugs and fixesFixed the issue where the screen would appear in a flat color if you used Jump To Location on the ambush screen.

Going Medieval changes

changedImplemented preventions and fixes for several memory leaks. More to come.
fixedFixed several crash occurrences.
fixedFixed the issue where the “secret” aggressive grand objective would not work correctly on custom scenarios, preventing the final raids from getting triggered.
fixedFixed the issue where converted prisoners would sometimes get attacked by settlers.
fixedFixed the issue where room detection didn’t work properly.

The newest patch (1.0.79) is now live on all platforms on the main branch, experimental branch and demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Left Alt is now a forbidden keybind, to prevent it from messing with the almanac click feature.

  • Implemented preventions and fixes for several memory leaks. More to come.

Bugs and fixes

  • Fixed several crash occurrences.

  • Fixed the issue where the “secret” aggressive grand objective would not work correctly on custom scenarios, preventing the final raids from getting triggered.

  • Fixed the issue where converted prisoners would sometimes get attacked by settlers.

  • Fixed the issue where room detection didn’t work properly.

  • Fixed the issue where the screen would appear in a flat color if you used Jump To Location on the ambush screen.

  • Fixed the issue where Esc would stop working for opening in-game menu after exiting difficulty changes.

  • Fixed the issue that allowed you to unlock role achievements even without fulfilling necessary requirements.

  • Fixed the issue where Thermal Insulation info would display different values in building selection/info/almanac info.

  • Fixed the issue where “Hold [Alt] and [Click] to get more info from the almanac” would appear and multiply in tooltip every time you hovered on a sign.

Known issues:

  • Assigned Pets don't sleep with owners.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Check the official 1.0 log if you missed important news, improvements and fixes.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

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Source

Steam News / 24 April 2026

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