HomeGamesUpdatesPricingMethodology
Steam News7 July 20261mo ago

Experimental Branch Patch (1.1.7)

Greetings, players! The newest patch (1.1.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update.

In this update2

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players! The newest patch (1.1.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

What changed

10 fixes0 additions0 changes0 removals
  • Performance
  • Events
  • Fixes
  • UI and audio
  • Gameplay
  • Server
fixedBugs and FixesFixed several crash occurrences.
fixedBugs and FixesFixed the issue where Player Triggered Event would spawn loot stash locations with Grand Objective content.
fixedBugs and FixesFixed the issue that prevented settlers from mining one voxel under the ladder in a cramped space.
fixedBugs and FixesFixed the issue where the Water/fire debug tool didn’t work in dev tools.
fixedBugs and FixesFixed several text issues and missing localization.
fixedBugs and FixesDISCLAIMERS:

Going Medieval changes

fixedFixed several crash occurrences.
fixedFixed the issue where Player Triggered Event would spawn loot stash locations with Grand Objective content.
fixedFixed the issue that prevented settlers from mining one voxel under the ladder in a cramped space.
fixedFixed the issue where the Water/fire debug tool didn’t work in dev tools.
fixedFixed several text issues and missing localization.

Quality Of Life Improvements

  • Now, if the Plan Mode is on, every time you choose to build something, a black bar text with the line “Plan Mode is ON” will appear to remind you, just in case.

Bugs and Fixes

  • Fixed several crash occurrences.

  • Fixed the issue where Player Triggered Event would spawn loot stash locations with Grand Objective content.

  • Fixed the issue that prevented settlers from mining one voxel under the ladder in a cramped space.

  • Fixed the issue where the Water/fire debug tool didn’t work in dev tools.

  • Fixed several text issues and missing localization.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Source

Steam News / 7 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.