In this update3
Full notes
Full Going Medieval update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, players! The newest patch (1.0.76) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
What changed
- Gameplay
- Performance
- Server
Going Medieval changes
Quality Of Life Improvements
After getting the first round of feedback on the new pathfinding, we've put the old system back into effect while we implement the suggested improvements.
Bugs and fixes
Fixed several crash occurrences.
Known issues:
Assigned Pets don't sleep with owners.
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
