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Steam News10 April 20262mo ago

Experimental Branch Patch (1.0.76)

Greetings, players! The newest patch (1.0.76) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update.

In this update3

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players! The newest patch (1.0.76) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
  • Server
addedQuality Of Life ImprovementsAfter getting the first round of feedback on the new pathfinding, we've put the old system back into effect while we implement the suggested improvements.
fixedBugs and fixesFixed several crash occurrences.
changedKnown issues:⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
changedKnown issues:As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server . Even though we might not reply, we are reading everything. Thank you!

Going Medieval changes

addedAfter getting the first round of feedback on the new pathfinding, we've put the old system back into effect while we implement the suggested improvements.
fixedFixed several crash occurrences.
changed⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
changedAs always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server . Even though we might not reply, we are reading everything. Thank you!

Quality Of Life Improvements

  • After getting the first round of feedback on the new pathfinding, we've put the old system back into effect while we implement the suggested improvements.

Bugs and fixes

  • Fixed several crash occurrences.

Known issues:

  • Assigned Pets don't sleep with owners.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Source

Steam News / 10 April 2026

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