Full notes
Full GOI Survivors update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
GOI Survivors changes
THE ORCS ARE HERE!!!!
New playable race, ORCS.
3 new playable classes: Totemancer, Axerage, and Wildsire.
9 New skills, 3 for each class.
Now the first character will be centered, and only the first character will have a hitbox (it will be the only one that can receive damage or pick up items).
Improved the hitbox of the boss skill spiderweb.
Fixed an error where the meteorite skill sometimes did not collide correctly.
Corrected an error where meteorite sometimes did not deal damage.
Fixed an error where clustershot instantiated more arrows than expected.
Adjusted the light of some bosses for better performance.
Changed the font of the timer.
Reduced the size of the minimap by 20%.
Added plates with the names of the skills on the panel for greater clarity.
Now menus appear progressively to avoid sudden changes on the screen.
Set transparency to the backgrounds of the panels to improve aesthetics.
Reduced the racial bonus for humans to 6% experience.
Slightly reduced the experience bonus obtained from items.
Slightly increased the damage of Dragonbolt Arrow from the Swiftbow.
Increased the attack range of Brightlancer by 1m.
Improved the damage of Brightlancer Spike Ambush skill.
Improved the damage of Brightlancer Skewer Assault skill.
Adjusted the hitbox of Skewer Assault to be more consistent with the animation.
Improved the damage of Brightlancer Ethereal Legion skill.
Reduced the damage of Bladesworn's Bladestrikes skill.
Increased the damage of Bladesworn's Cleaburst skill.
Reduced the help panel's lifespan to 2.5 seconds outside of pause.
Adjusted the size of the gamepad icons in some cases to maintain coherence.
Now the rarity of items is calculated when opening the chest for all contained items.
Developer's Note: Thanks to Tarynyel, Jaxian, Nhean, and all those who are helping me make the game better with your advice.
Source
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