In this update7
Full notes
Full Godslayer Arena update
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What changed
- Gameplay
- Store
- Balance
- Maps
- Events
- UI and audio
Godslayer Arena changes
The highlights of today’s major content patch for Godslayer Arena include a new class of spells called “Fortune Spells”, core changes and major rebalancing to trait breakpoints, and changes to when you select your mastery spell.
Fortune Spells
At the core of today’s patch is the new fortune spell system. Fortune spells are a new type of spell that automatically cast when you acquire or discard certain spells. For example, when you acquire the “Summon Flame Wyrm” spell, “Fervor” will automatically cast and permanently grant your attack spells bonus spellpower.
Most fortune spells grant you a permanent bonus in some way. These are designed to make certain spells more valuable when they appear in the spell shop, even if they’re not directly a part of your core build. Ideally they should make it so that more shop refreshes will offer you something that benefits you in some way.
In total there are 28 different fortune spells. Some spells can appear in multiple Godslayers’ decks. Read below to find all the affected spells.
Raging Bloodlord
Tier 1
Planeshift
New effect: On acquire, cast Harden (Permanently grant your defensive spells 4/10/30 spellpower).
Cryostone
Removed passive. (Gain 50 health. Whenever you deflect a hex, consume a corpse to summon an ice pylon).
Active now consumes 2 corpses to spawn 2 ice pylons.
New effect: On acquire, cast Bulk Up (Permanently gain 25/100/400 health).
Iceshock Nova
New effect: If this spell has a gem equipped on combat start, cast Embody (Permanently grant a random adjacent spell martial 1).
Summon Wartoad
New effect: On discard, cast Aureate (Permanently gain 4/15/45 armor score. 10/35/100% chance to also gain 5 refreshes).
Tier 2
Haunting Dash
New effect: On discard, cast Respite (Gain 150/500/2000 health for the rest of the stage).
Cutthroat Strike
New effect: On acquire, cast Dilate (Permanently grant your area spells 4/10/30 spellpower).
Minotaur Form
New effect: On acquire, cast Anoint (Permanently grant your buff spells (4/10/30) spellpower).
Tier 3
Infernado
New effect: On acquire, cast Whisper (Gain 20/100/300 resonance and a random iron/silver/gold level tier 1 spell).
Summon Greatsword
New effect: On discard, cast Bladesong (Permanently gain 1/5/10 attack damage. If this spell is gold level, permanently grant all attack spells martial 3).
Summon: Ice Knight
New effect: If this spell is manablocked on combat start, cast Temper (Permanently gain 5/12/35 armor score).
Necrobite
New effect: On acquire, cast Hone (Permanently grant all martial spells 4/10/30 spellpower).
Glacial Step
New effect: On discard, cast Unseal (Gain 5/20/100 experience)
Tier 4
Summon Flame Wyrm
New effect: On acquire, cast Fervor (Permanently grant your attack spells 4/10/30 spellpower).
Chains of Madness
New effect: On acquire, cast Surge (Permanently grant all charges 4/10/30 effectiveness).
Summon Horror
New effect: Combat start, cast Grace (Permanently gain 3/10/20 evasion and hex deflection score).
Witherstone
New effect: On acquire, cast Glint (Permanently grant all projectiles spells 4/10/30 spellpower).
Cosmic Huntress
Innate Ability
Stardust required for companion transformations 80 > 60.
Companion bear form healing 20% > 25%.
Companion transformation is now more likely to be bear form if you are below 25% health.
Companion transformation will no longer select bear form if you are above 90% health.
Companion phoenix form now autocasts 3 random attack spells instead of your highest cost attack spell.
Companion phoenix form autocast effectiveness 300% > 100%.
Companion wolf form basic attack bonus projectiles 2 > 4.
Companion wolf form empowered basic attacks 10 > 7.
Tier 1
Magic Missiles
Removed the movement aspect of the spell.
Base projectiles launched 12 > 6.
Bonus projectile multiplier 3 > 1.
Mana cost 20 > 15.
Added refill 1.
New effect: On acquire, cast Recursion (Permanently grant your refill spells 4/10/30 spellpower).
Soulsteal
New effect: On discard, cast Recycle (Gain a random iron/silver/gold level tier 1 spell. If this spell is gold level, also gain 5 shop refreshes).
Hexcharged Bomb
New effect: If this spell has a gem equipped on combat start, cast Sunbell (Gain 15/40/75 resonance).
Heaven Piercer
New effect: On acquire, cast Glint (Permanently grant all projectile spells 4/10/30 spellpower).
Tier 2
Summon Crab
New effect: On acquire, cast Anoint (Permanently grant your buff spells (4/10/30) spellpower.
Shockwave
Removed the movement aspect from the charged spell effect.
Charge effect now spawns 2 additional shockwaves.
Charge effect now costs 2 vitality charges (up from 1).
New effect: On acquire, cast Fervor (Permanently grant your attack spells 4/10/30 spellpower).
Supernova
New effect: On discard, cast Unseal (Gain 5/20/100 experience)
Tier 3
Cindered Stars
Converted passive into a new Fortune spell (If you deflect at least 30 hexes in a fight, gain 1/2/3 shop refreshes (up from 1/1/1)).
Arctic Dominion
Minion damage 15/22/35 > 12/18/27
Minion range increased by ~35%
Removed old passive (Gain 1 attack damage. If this spell is manablocked on combat start, increase this bonus by 1).
New effect: If this spell is manablocked on combat start, cast Zeal (Permanently gain 1/3/6 attack damage).
Lightning Pillar
New effect: On acquire, cast Dilate (Permanently grant your area spells 4/10/30 spellpower).
Time Bubble
Removed the movement aspect of the spell.
Minion is now spawned directly on top of a nearby enemy.
Coin Toss
New effect: On acquire, cast Surge (Permanently grant all charges 4/10/30 effectiveness).
Anima Passage
Reduced movement distance by 50%.
New effect: On acquire, cast Crystalize (Permanently gain 5/12/35 armor score).
Tier 4
Volcanic Fissure
New effect: On discard, cast Respite (Gain 150/500/2000 health for the rest of the stage).
Summon Vulture
New effect: On acquire, cast Slipstream (Permanently gain 4/10/30 evasion and hex deflection score).
Empyrean Laser
New effect: On discard, cast Epiphany (Gain 30/200/1000 resonance and a random iron/silver/gold tier 3 spell).
Last Dance
New effect: On acquire, cast Bulk Up (Permanently gain 25/100/400 health).
Masteries
Phoenix Call (Infernum)
Removed portion of the passive that forced phoenix form to prioritize the closest attack spell.
Summon Gorilla (Summoner)
New effect: Combat start, cast Bellow (Permanently gain 20 max health for each equipped refill spell).
Dark Matter (Eclipse)
New effect: Combat start, cast Accretion (Permanently gain 20 max health for each equipped charge spender).
Entropy Mirror (Ward)
New effect: Combat start, cast Refraction (Permanently gain 50 max health for each manablocked spell).
Nebula Binding (Bulwark)
Converted passive into a Fortune Spell with the same effect.
Trait Changes
Major changes have been made to trait breakpoints. By default, most traits will now cap out at 4 or 5 spells equipped. Most traits that started at 3 spells have now been lowered to start at 2 spells. However, masteries and Godshard weapons will now unlock extra breakpoints, giving you the option to fully invest in these traits.
Previously, many of the strongest builds were the ones that utilized a mix of spells from many traits in order to have well rounded offensive and defensive power. These changes aim to further support that playstyle and encourage more varied builds, while still allowing you to fully invest in a trait if you get the mastery or Godshard for it.
Additionally, many traits have been reworked with more powerful defensive effects. If you choose to fully invest into one of your unlocked traits, you should no longer be sacrificing your defenses for it. Since higher trait breakpoints are rarer and can’t be acquired every game, that also allows for those breakpoints to be more powerful than they were before.
All changes below apply to both the Raging Bloodlord and the Cosmic Huntress, unless otherwise stated. Breakpoints marked with an asterisk* require a Godshard or a Mastery spell.
Infernum
Breakpoints have been changed to 2/4/6*/8*/9* (from 3/5/7/9).
Spellpower 40/75/140/200 > 25/60/120/175/200
Healing when you cast your rightmost ignited spell has been changed to based on your maximum health instead of a flat 120.
5%/5%/5%/7%/10%
New effect: Both ignited spells now gain bonus damage and healing at Infernum 6/8/9.
- New effectAll infernum spells now gain 25%/50% reduced mana cost at Infernum 8/9.
Twilight
Breakpoints have been changed to 2/4/6*/8* (from 2/4/6/8).
Bloodlord spellpower per cast 5/10/8/10 > 5/10/10/10
Huntress spellpower per cast 5/10/5/10 > 5/10/6/10
Chance to enchant all Twilight spells 0%/0%/25%/50%
New effect: Enchanting all Twilight spells now also grants 0/0/225/300 shield.
Frostcraft
Breakpoints have been changed to 2/4/6*/8*/9 (from 3/5/7/9).
Bloodlord autocast effectiveness 110%/150%/240% > 75%/125%/180%/225%/250%.
Huntress autocast effectiveness 100%/150%/240% > 75%/125%/180%/225%/250%.
New effect: Gain 35/50/60/80/100 health whenever Frostcraft’s autocast triggers.
Necroweave
Shield on bone ritual 120/120/120/120 > 120/150/250/400
Electros
Removed max health damage on first Electros bolt hit.
New effect: Electros bolts deal 0%/0%/300%/600% damage against ELITES.
New effect: Gain 2/5/10/20 evasion and hex deflection score whenever an Electros spell is cast or autocast.
Soulwalker
Bloodlord breakpoints changed to 2/3/4*/6* (from 2/4/6).
Bloodlord rage generation bonus 20%/50%/80% > 20%/35%/50%/80%.
Bloodlord max spellpower bonus 40/80/140 > 40/60/100/140.
Huntress breakpoints changed to 2/3/4*/6* (from 2/4/6/8).
Huntress stardust generation bonus 20%/40%/60%/80% 20%/35%/50%/80%.
Huntress max spellpower bonus 40/80/120/160 > 40/60/100/140.
Shadowborne
Breakpoints changed to 2/4/6* (from 2/4/6).
Reaver 劫掠
Breakpoints changed to 2/3/4/5 (from 2/4/6/8).
Stacking area on empowered cast 5%/8%/12%/20% > 5%/7%/9%/12%.
Bonus spellpower value for empowered casts 30/60/80/135 > 40/50/65/80.
Doomquiver
Breakpoints changed to 2/3/4*/5* (from 2/4/6/8).
Bonus projectiles 1/3/6/10 > 1/2/3/5.
Deathblade
Bloodlord breakpoints changed to 2/4/6*/8* (from 3/5/7).
Bloodlord martial bonus 5/8/12 > 4/6/9/12.
Bloodlord attack damage 10/20/40 > 5/15/30/45
Huntress breakpoints changed to 2/4/6*/8* (from 2/4/6).
Huntress martial bonus 4/6/9 > 4/6/9/12.
Huntress attack damage 5/15/30 > 5/15/30/45
New effect: Deathblade spells have 0%/0%/5%/7% lifesteal.
Seer/Oracle
Breakpoints changed to 2/3/4*/5* (from 2/3/4/5).
Harbinger
Breakpoints changed to 2/4/6*/8*/9 (from 3/5/7).
Autocast effectiveness 40%/80%/140% > 30%/60%/100%/150%/200%.
New effect: Gain 75/150/250/350/400 shield after every 5 Harbinger casts or autocasts.
Arcana
Breakpoints changed to 2/3/4*/5* (from 2/4/6/8).
Bonus spellpower granted to adjacent spells 20/40/70/100 > 20/30/45/60.
Summoner
Bloodlord breakpoints changed to 3/5/7*/9* (from 3/5/7/9).
Huntress breakpoints changed to 2/4/6*/8* (from 2/4/6/8).
New effect: Casting a summoner spell has a 5%/25%/50%/50% chance to summon 1/1/1/2 regeneration spectres.
Eclipse
Bloodlord breakpoints changed to 2/4/6* (from 2/4/6)
Huntress breakpoints changed to 2/4/6* (from 3/5/7).
Huntress bonus mana generation 40% > 30%
Huntress bonus damage 40% > 30%.
Huntress bonus spellpower 70 > 60.
Ward
Breakpoints changed to 2/4/5*/6* (from 2/4/6).
Hex deflection score 100/300/700 > 100/300/450/700.
Bonus damage on hex deflect 0%/0%/2% > 0%/0%/2%/3%.
Phantom
Breakpoints changed to 2/4/5*/6* (from 2/4/6).
Evasion score 100/300/700 > 100/300/450/700.
Max spellpower 40/70/120 > 40/70/100/120
Spirit
Bloodlord breakpoints changed to 2/4/5*/6* (from 3/5/7).
Huntress breakpoints changed to 2/4/5*/6* (from 2/4).
Bloodlord bonus spellpower per health regenerated 2/5/8 > 2/4/6/8.
Huntress bonus spellpower per health regenerated 2/5 > 2/4/6/8.
Bonus health regeneration per equipped Spirit spell 8 > 12.
Max spellpower stacks 50 > 20.
Mastery System Changes
The following changes to the mastery system should alleviate some of the RNG related frustrations with the system. Please let me know how it feels and I can make further adjustments.
You now select your mastery during the 4th planning phase.
Rerolling masteries now rerolls all offered masteries at the cost of 2 fateweavers.
One additional demigod now spawns in the first arena combat to offset the power spike granted by your mastery.
The charm selection event, which was previously in the 4th planning phase, has been moved to the 3rd planning phase.
Misc Changes
You can now purchase spells even if your reserve is full, as long as you have space in your active spell bar (this will not work if a copy of the spell you’re trying to purchase is already on your active spell bar).
Added a visual effect to the spell shop buttons signaling when acquiring a spell would result in a level up for that spell.
Icons for certain stats have now been implemented directly onto the descriptions of spells, traits, items, and gems.
Reworked which stats are shown around your health globe.
Added an auto sort button to the spell reserve, allowing you to automatically neatly sort your spells.
Added icons directly onto spells if it’s a charge spender, showing what specific charges it requires for bonus effects.
Added a visual cue directly onto refill spells showing their current refill value.
Added a page system to the left side trait tracker, allowing you to see more traits than the previous maximum amount.
You can no longer discard the first spell you acquire on the first planning phase.
The post-run build viewer now displays spell, item, and gem names below their icons.
Fixed issues with spell card colors when viewing minions or transformed spells.
Enemies in the second arena now spawn slightly slower.
Bug Fixes
Fixed some issues with lighting on the low quality setting.
Fixed an issue where the bloodlord would step towards enemies right after attacking them.
Source
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