Full notes
Full Godslayer Arena update
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What changed
- Store
- Events
- Balance
- Gameplay
Godslayer Arena changes
Patch 0.8 (Champion’s Favors) will officially launch on June 01, but you can try out the experimental branch right now!
To access the experimental branch, right click on Godslayer Arena in your steam library, select “Properties”, and select “experimental” in “Game Versions and Betas”.
Before you play, I highly recommend that you back up your save file, located under “AppData > LocalLow > Hippo Rider Games > Godslayer Arena”.
Please leave your feedback under the pinned steam discussion forum here: https://steamcommunity.com/app/2870430/discussions/0/840629022687990437/
Champion’s Favors and Curse System Removal
The curse system has now been completely replaced with the Champion’s Favors system.
At the end of each arena, instead of choosing a set of curses to apply to your run, you’ll now be offered a selection of Favors which grant various bonuses until the end of the next arena. Many of these Favors affect what spells appear in your shop, giving you some control over the randomness of spell acquisition.
In some cases, you’ll be given the option to participate in a trial instead. These trials increase the difficulty of the next zone in some way, but offer you greater rewards upon completion.
The rewards of these trials are currently placeholders, and will likely be getting replaced with more interesting rewards in the future.
Full list of Favors:
First King's Favor - Gain 1 additional free shop refresh per shop phase. The initial refresh of each shop phase contains only tier 1 spells. Whenever you acquire a tier 1 spell, permanently gain 20 health.
Second King's Favor - Gain 1 additional free shop refresh per shop phase. The initial refresh of each shop phase contains only tier 2 spells. Whenever you acquire a tier 2 spell, gain 20 resonance.
Third King's Favor - Tier 3 spells are more likely to appear in the shop. Whenever you acquire a tier 3 spell, gain 5 experience.
Fourth King's Favor - Tier 4 spells are more likely to appear in the shop. Whenever you acquire a tier 4 spell, gain 2 attack damage.
Fifth King's Favor - Tier 5 spells are more likely to appear in the shop. Whenever you acquire a tier 5 spell, gain 12 armor score.
Fortune Seeker's Favor - Spells with a fortune spell component appear more commonly. Fortune spells trigger 1 additional time.
Trait Seeker's Favor - Spells belonging to randomly selected traits appear more commonly. Permanently gain 20 health whenever you acquire a spell with either of these traits.
Scion's Favor - When the shop phase starts, gain 2 random spells that share a trait with your mastery trait. Whenever you discard a spell that shares a trait with your mastery trait, permanently gain health based on its level. Iron grants 25, silver grants 100, and gold grants 1000.
Mastery Seeker's Favor - Spells that belong to your mastery trait appear more commonly. Combat Start: Equipped spells that belong to your mastery trait permanently gain 5 spellpower.
Devotee's Favor - Gain 2 additional free shop refreshes per shop phase. The initial refresh of each shop phase contains at least 2 spells that belong to your mastery trait.
First Assassin's Favor - Gain 1 additional free shop refresh per shop phase. Tier 1 spells can no longer appear in the shop.
Second Assassin's Favor - Gain 1 additional free shop refresh per shop phase. Tier 2 spells can no longer appear in the shop.
Outcast's Favor - Gain 1 additional free shop refresh per shop phase. Spells that belong to your mastery trait can no longer appear in the shop.
Tinker's Favor - The first time you discard a spell each turn, immediately gain a random spell of the same tier and level. Afterwards, refresh your shop with spells of the same tier.
Historian's Favor - Gain 1 additional free shop refresh per shop phase. The initial refresh of each shop phase contains at least 2 spells that you equipped in the previous combat.
Silversmith's Favor - Gain 1 additional free shop refresh per shop phase. Spells which you have a silver copy of appear more commonly.
Spellwright's Favor - Gain 2 tier 1 spells at the end of each combat. At the start of each combat, permanently grant all equipped tier 1 spells martial 1.
Veteran's Favor - Gain 2 tier 2 spells at the end of each combat. At the start of each combat, permanently gain 20 health and 5 evasion score for each tier 2 spell you have equipped.
Treasurer's Favor - Gain 2 tier 3 spells at the end of each combat. At the start of each combat, gain 20 resonance for each tier 3 spell you have equipped.
Gambler's Favor - Whenever you refresh your shop without picking a spell, you have a 65% chance of gaining another shop refresh and 20 resonance.
Salvager's Favor - Whenever you discard a gold or silver level spell, gain 30 resonance and another spell one tier lower of the same level.
Stonemason's Favor - The first spell you discard each turn grants you permanent armor score based on its tier and level. Iron spells grant 5 per tier, silver grants 10 per tier, and gold grants 25 per tier.
Hoarder's Favor - You can now save your shop refreshes between shop phases. Shop phase start: For each shop refresh you have saved, gain 1 experience and permanently grant all attack spells 1 spellpower.
Transmuter's Favor - The first spell you acquire in each shop phase is immediately upgraded to silver.
Thief's Favor - You can select an additional spell from each shop.
Dealer's Favor - Gain 3 additional free shop refreshes per shop phase, but you no longer passively gain experience.
Replicator's Favor - Whenever a spell levels up, gain an iron level copy of the same spell.
Full list of Trials and their respective rewards:
Leech's Trial - You only recover 50% of your missing health after each combat.
75 health regeneration.
Silencer's Trial - Spells can not be autocasted.
15 shop refreshes.
Shredder's Trial - You have 50% reduced armor score.
200 experience.
Overlord's Trial - This zone spawns Overlords. Enemies near an Overlord take 75% reduced damage.
25 attack damage.
Disruptor's Trial - This zone spawns Disruptors. You generate 50% less mana while near a Disruptor.
1500 resonance.
Trapper's Trial - You have 25% reduced evasion and hex deflection score.
1000 resonance.
Aggressor's Trial - Enemies have 50% increased attack speed.
50% attack speed.
Caster's Trial - Hex casters cast {0}% more frequently.
Gain a silver level copy of any spell you're holding.
Sunderer's Trial - This zone spawns Sunderers. You take 40% increased damage while near a Sunderer.
80 armor score.
Inquisitor's Trial - This zone spawns Inquisitors. Inquisitor attacks can not be evaded.
120 experience.
Witherer's Trial - Spells with a gem equipped have 25% reduced mana generation.
80 experience.
Stifler's Trial - You generate 50% less of your Godslayer Resource.
600 resonance.
Witch's Trial - Hexes that get deflected have a 50% chance of immediately creating another hex.
750 health.
Beetle's Trial - This zone spawns Hex Beetles. Hex Beetles spawn a flurry of hexes on death.
80 hex deflection score.
Thrasher's Trial - This zone spawns Thrashers. Thrashers have 400% increased attack speed.
80 evasion score.
General System Changes
Enemies have received a small multiplier to their health and damage scaling to compensate for the removal of curses.
EXP required to reach level 5 lowered to 50 (from 60).
EXP required to reach level 6 increased to 110 (from 100).
Spells now appear slightly less commonly if you have a silver copy of it. Having 2 silver copies reduces the odds a little more.
Overlords no longer spawn by default.
Overlords no longer spawn additional enemies.
Due to their overlap with favor effects, charms (the first item you select on fight #3) have been removed.
The following changes have been made to the gate modifiers. Note that some of these are placeholders and further changes to gate modifiers are planned in future patches.
Gate 1 - In non-arena combats, you take 5% increased damage every 8 seconds.
Gate 5 - Start the game with 1 less revive.
Gate 7 - Your spells have 10% reduced spellpower.
Gate 10 - You have 10% reduced maximum health.
Raging Bloodlord Balance Changes
Tier 1
Planeshift
Damage 25/40/60 > 30/45/70
Cryostone
Mana cost 25 > 12
Iceshock Nova
Bonus damage to ELITES 25% > 75%.
Lightning Blast
Damage 20/30/45 > 30/40/55
Summon Wartoad
Now summons 1 additional wartoad.
Tier 2
Haunting Dash
Damage 35/50/75 > 25/40/60
Corpse Throw
Damage 25/45/70 > 40/60/90
Shockstone
Mana cost 30 > 25
Eye of Autumn
Damage 60/90/135 > 100/150/220
Heart of Gold
Damage 20/30/45 > 27/35/52
Tier 3
Necrobite
Base area increased by 50%.
Unearth
Corpses/projectiles launched 4 > 6
Glacial Step
Shield 60/90/135 > 120/180/270
Werewolf Form
Tier 4
Chains of Madness
Damage 60/90/135 > 70/105/155
Summon Horror
Projectiles launched 3 > 5
Mystic Path
Added the ward trait
Cosmic Huntress Balance Changes
Tier 1
Burning Arrow
Flat damage 25/37/55 > 35/50/75
Bonecrush
Damage 40/60/90 > 45/65/100
Ice Fairy
Shield 25/35/50 > 50/75/110
Call Spectre
Summons 2 additional random spectres.
Summon Panther
Damage 25/37/55 > 35/50/75
Tier 2
Fire Trap
Bonus armor gained 3/5/7 > 8/12/18
Summon Crab
Base lifetime 7s > 12s
Spellpower now scales minion damage instead of lifetime.
Parasitic Bloom
Healing 40/80/120 > 100/150/220
Tier 3
Summon Shield
Shield 125/180/300 > 180/270/400
Reanimate
Mana generated per attack 5 > 8
Lightning Pillar
Base area increased by 35%
Force Barrier
Healing on charge spent 20/25/35 > 40/60/90
Coin Toss
Damage 12/18/25 > 16/24/35
Enshroud
Shield 60/90/135 > 85/125/190
Tier 4
Summon Vulture
Minions spawned 3 > 4
Summon Wasp
Bonus regeneration equal to 150% > 300% of your minion count.
Rain of Arrows
Base area increased by 30%
Source
Changelog.gg summarizes and formats this update. How we read updates.
