Full notes
Full Godsbane update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Noteworthy
Two cost powers have all been scaled down to one cost. This is in an effort to reduce niche power functionality being locked behind higher mana costs.
Starting mana reduced from 10 back down to 8.
Balance
Silence no longer cancels an ability that is currently being cast.
- AscendedHealing dealt is now distributed and not duplicated among allies. Damage and healing increased from 165 up to 220.
- BerserkerBasic attack damage increased from 37 up to 42.
- TreantBasic attack damage reduced from 59 down to 56.
- Hedge WitchAbility weakness reduced from 50% down to 40%.
- TrapperTrap stun duration reduced from 2 seconds down to 1.5 seconds. Casting speed reduced (attack speed reduced from 0.8 down to 0.67 and attack damage increased from 25 up to 30).
- CourageCrit damage increased from 80% up to 90%.
- Poison ArrowsDamage reduced from 24 down to 20.
Ignite: Anti-heal duration now scales from [7/6/5] seconds.
- Battle ShoutAttack speed reduced to 12% but added 120 health gain.
- Mage CloakShield increased from 240 up to 300.
- VitalityHealth increased from 200 up to 220.
Bug Fixes
Fixed a bug where Wild Axe and similar powers would not work correctly on the Grenadier.
Fixed a bug with Rally where it would appear to give double the amount of shield.
When the Werebear is enraged, the effect should now correctly follow it.
Fixed a bug where a training dummy is moveable and when moved causes a crash.
Source
Changelog.gg summarizes and formats this update. How we read updates.
